Vissox wrote: » Whenever a "Green" player initiates combat with an npc, they get an honorable combat buff that doesn't allow them to be a target of purple and red players during, and for a few seconds after combat. Red and Purple marked players get no such buff. Problem solved.
FuryBladeborne wrote: » Vissox wrote: » Whenever a "Green" player initiates combat with an npc, they get an honorable combat buff that doesn't allow them to be a target of purple and red players during, and for a few seconds after combat. Red and Purple marked players get no such buff. Problem solved. While I like the intent, it doesn't fit with what Steven is trying to create. Steven wants players to fight over PVE such as open world dungeon bosses and world bosses. If the players are protected from PVP while fighting those targets, that PVP won't be happening during the PVE fight. My vote is to change it to the OP suggestion anyway. PVP over locations can happen before and after the PVE fight(s). If new coming players want to interfere with boss fights, the newcomers can do a DPS race against the boss to try to steal the drops. If a spawn of normal mobs is being fought over, the aggressor can DPS the mobs to help clear the area and then fight. I think this change would make the gameplay feel much better and PVP over locations and bosses is still pretty much unrestricted. They could put it in Alpha 2 and test with feedback.
BaSkA13 wrote: » Before replying to your idea, I would love to know something you seem to know but I don't: What's everyone's main world PVP concern? Thanks!