Depraved wrote: » Gandalfthegrape wrote: » Dygz wrote: » Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross. 200 is not an entire server. So. hyperbole. At best. OK. Ashes is not WoW. Who said the server had a 200 pop? The way people behave in games is basically the same regardless of the game.https://en.wikipedia.org/wiki/Game_theory It's not hyperbole when people say it constantly.https://eu.forums.blizzard.com/en/wow/t/what-made-you-quit-classic/123423/7 "I have got to be honest I stopped playing on several alts when they released the honour system I was just being ganked left right and center lol I just didn’t see the fun in corpse running for most of my 4 available hours per night. Being lvl 51 I was an honourable kill to everyone. Making it impossible to even finish a quest." "One sided pvp except in low lvl area" "People abusing backdoors, roofs and exploits generally without any consequences" "no action is being taken against bots, abusers, griefers"https://www.youtube.com/watch?v=mflmj4KsmKAhttps://www.youtube.com/watch?v=tZnfU5AbrM4 Griefing ruins games. Allowing people to have opportunities to grief makes people leave the game. The best tactic to defeat a clan in Rust isn't to raid them. It's to tc block their base and wall them in forcing them to ladder through wire to farm explosives to get their base back, let them rage quit to another server or for the wipe then wait for their base to decay inside a compound you control. Rust resets every week this game doesn't. So you know nothing you achieve besides blueprints will continue over to the next wipe. Making everything you lose have no meaning. If you have a world where you can put in hundreds of hours into farming and have it get destroyed after a single group wipe or death or even when you are offline, the majority of people won't play. People play mmos for longevity. If a significant amount of stuff you get isn't relevant in the future most people won't want to play. This is why people liked classic, tbc, and wrath better than shadowlands. Every piece of gear you get in shadowlands is irrelevant after 5 more raids or 10 more dungeons. I'm still using tbc pvp gear raiding nax in wrath. This is why people hated new world in the beta. If you can lose 100 inventories worth of loot because you think you're guild or mayor didn't do a good job and you died and lost everything you are less likely to put in a bunch of effort to refarm everything and more likely to play another game. People losing a bunch of their stuff is a larger de motivator and quit moment than losing your buffs or walking back to your corpse. The more you can lose the more likely you are to quit. aoe works the same way in every game. You do small amounts of damage to many targets. When you have many aoe spells overlapping it does huge damage to many things. If you have enough people using aoe the location becomes impassable. You need to enter the aoe in order to be in range to counter the aoe. You die instantly. This can range from 1 player in dorms in tarkov spamming grenades to a lesser extent, to 10-20 players in wow choking brm. If you have mandatory or semi mandatory locations that people feel they need to access and they can't get there due to aoe walling or just solo griefing. The alternative is to not do the content, and for a majority of players if they can't do the content they will think why am I paying money for this. Aoe itself isn't an issue, it's just a way of doing damage. Being able to use it to block people and grief people is the issue.https://www.youtube.com/watch?v=uYbe69Iebcchttps://www.youtube.com/watch?v=DNi-jWYeVQMhttps://www.youtube.com/watch?v=w0v2YeVufSghttps://www.youtube.com/watch?v=9-2863soxrIhttps://youtu.be/SgMZEykCyk4?t=1354https://en.wikipedia.org/wiki/Barrage_(artillery)#Standing_and_box_barrages while everything you said its true, you can still beat the aoe spam in a choke point, depending on the game. not sure if archers will have more range than mages in aoc, but i suspect they will. you could your have archers kill their mages. also, tanks have ultimate defense and it affects their party, makeing them not take damage, they can use that window to go in. we dont know if classes like bard will have a similar ability that will give their party reduced damage or invulnerability. you also cant have an infinite amount of mages spamming in one spot, because they cant occupy the exact same spot in the world map T_T Gandalfthegrape wrote: » Depraved wrote: » he said 4-5 times iirc Do you happen to know if he was talking about a multiplier for when it reached its destination or that was an estimate for what they think the market value would be? he said when you hunt monsters, they dont drop money, they drop certificates or pelts and if you sell them in another region using the caravan system to transport them, you get 4x-5x the reward based on distance traveled
Gandalfthegrape wrote: » Dygz wrote: » Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross. 200 is not an entire server. So. hyperbole. At best. OK. Ashes is not WoW. Who said the server had a 200 pop? The way people behave in games is basically the same regardless of the game.https://en.wikipedia.org/wiki/Game_theory It's not hyperbole when people say it constantly.https://eu.forums.blizzard.com/en/wow/t/what-made-you-quit-classic/123423/7 "I have got to be honest I stopped playing on several alts when they released the honour system I was just being ganked left right and center lol I just didn’t see the fun in corpse running for most of my 4 available hours per night. Being lvl 51 I was an honourable kill to everyone. Making it impossible to even finish a quest." "One sided pvp except in low lvl area" "People abusing backdoors, roofs and exploits generally without any consequences" "no action is being taken against bots, abusers, griefers"https://www.youtube.com/watch?v=mflmj4KsmKAhttps://www.youtube.com/watch?v=tZnfU5AbrM4 Griefing ruins games. Allowing people to have opportunities to grief makes people leave the game. The best tactic to defeat a clan in Rust isn't to raid them. It's to tc block their base and wall them in forcing them to ladder through wire to farm explosives to get their base back, let them rage quit to another server or for the wipe then wait for their base to decay inside a compound you control. Rust resets every week this game doesn't. So you know nothing you achieve besides blueprints will continue over to the next wipe. Making everything you lose have no meaning. If you have a world where you can put in hundreds of hours into farming and have it get destroyed after a single group wipe or death or even when you are offline, the majority of people won't play. People play mmos for longevity. If a significant amount of stuff you get isn't relevant in the future most people won't want to play. This is why people liked classic, tbc, and wrath better than shadowlands. Every piece of gear you get in shadowlands is irrelevant after 5 more raids or 10 more dungeons. I'm still using tbc pvp gear raiding nax in wrath. This is why people hated new world in the beta. If you can lose 100 inventories worth of loot because you think you're guild or mayor didn't do a good job and you died and lost everything you are less likely to put in a bunch of effort to refarm everything and more likely to play another game. People losing a bunch of their stuff is a larger de motivator and quit moment than losing your buffs or walking back to your corpse. The more you can lose the more likely you are to quit. aoe works the same way in every game. You do small amounts of damage to many targets. When you have many aoe spells overlapping it does huge damage to many things. If you have enough people using aoe the location becomes impassable. You need to enter the aoe in order to be in range to counter the aoe. You die instantly. This can range from 1 player in dorms in tarkov spamming grenades to a lesser extent, to 10-20 players in wow choking brm. If you have mandatory or semi mandatory locations that people feel they need to access and they can't get there due to aoe walling or just solo griefing. The alternative is to not do the content, and for a majority of players if they can't do the content they will think why am I paying money for this. Aoe itself isn't an issue, it's just a way of doing damage. Being able to use it to block people and grief people is the issue.https://www.youtube.com/watch?v=uYbe69Iebcchttps://www.youtube.com/watch?v=DNi-jWYeVQMhttps://www.youtube.com/watch?v=w0v2YeVufSghttps://www.youtube.com/watch?v=9-2863soxrIhttps://youtu.be/SgMZEykCyk4?t=1354https://en.wikipedia.org/wiki/Barrage_(artillery)#Standing_and_box_barrages
Dygz wrote: » Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross. 200 is not an entire server. So. hyperbole. At best. OK. Ashes is not WoW.
Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross.
Gandalfthegrape wrote: » Depraved wrote: » he said 4-5 times iirc Do you happen to know if he was talking about a multiplier for when it reached its destination or that was an estimate for what they think the market value would be?
Depraved wrote: » he said 4-5 times iirc
Gandalfthegrape wrote: » Depraved wrote: » Gandalfthegrape wrote: » Dygz wrote: » Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross. 200 is not an entire server. So. hyperbole. At best. OK. Ashes is not WoW. Who said the server had a 200 pop? The way people behave in games is basically the same regardless of the game.https://en.wikipedia.org/wiki/Game_theory It's not hyperbole when people say it constantly.https://eu.forums.blizzard.com/en/wow/t/what-made-you-quit-classic/123423/7 "I have got to be honest I stopped playing on several alts when they released the honour system I was just being ganked left right and center lol I just didn’t see the fun in corpse running for most of my 4 available hours per night. Being lvl 51 I was an honourable kill to everyone. Making it impossible to even finish a quest." "One sided pvp except in low lvl area" "People abusing backdoors, roofs and exploits generally without any consequences" "no action is being taken against bots, abusers, griefers"https://www.youtube.com/watch?v=mflmj4KsmKAhttps://www.youtube.com/watch?v=tZnfU5AbrM4 Griefing ruins games. Allowing people to have opportunities to grief makes people leave the game. The best tactic to defeat a clan in Rust isn't to raid them. It's to tc block their base and wall them in forcing them to ladder through wire to farm explosives to get their base back, let them rage quit to another server or for the wipe then wait for their base to decay inside a compound you control. Rust resets every week this game doesn't. So you know nothing you achieve besides blueprints will continue over to the next wipe. Making everything you lose have no meaning. If you have a world where you can put in hundreds of hours into farming and have it get destroyed after a single group wipe or death or even when you are offline, the majority of people won't play. People play mmos for longevity. If a significant amount of stuff you get isn't relevant in the future most people won't want to play. This is why people liked classic, tbc, and wrath better than shadowlands. Every piece of gear you get in shadowlands is irrelevant after 5 more raids or 10 more dungeons. I'm still using tbc pvp gear raiding nax in wrath. This is why people hated new world in the beta. If you can lose 100 inventories worth of loot because you think you're guild or mayor didn't do a good job and you died and lost everything you are less likely to put in a bunch of effort to refarm everything and more likely to play another game. People losing a bunch of their stuff is a larger de motivator and quit moment than losing your buffs or walking back to your corpse. The more you can lose the more likely you are to quit. aoe works the same way in every game. You do small amounts of damage to many targets. When you have many aoe spells overlapping it does huge damage to many things. If you have enough people using aoe the location becomes impassable. You need to enter the aoe in order to be in range to counter the aoe. You die instantly. This can range from 1 player in dorms in tarkov spamming grenades to a lesser extent, to 10-20 players in wow choking brm. If you have mandatory or semi mandatory locations that people feel they need to access and they can't get there due to aoe walling or just solo griefing. The alternative is to not do the content, and for a majority of players if they can't do the content they will think why am I paying money for this. Aoe itself isn't an issue, it's just a way of doing damage. Being able to use it to block people and grief people is the issue.https://www.youtube.com/watch?v=uYbe69Iebcchttps://www.youtube.com/watch?v=DNi-jWYeVQMhttps://www.youtube.com/watch?v=w0v2YeVufSghttps://www.youtube.com/watch?v=9-2863soxrIhttps://youtu.be/SgMZEykCyk4?t=1354https://en.wikipedia.org/wiki/Barrage_(artillery)#Standing_and_box_barrages while everything you said its true, you can still beat the aoe spam in a choke point, depending on the game. not sure if archers will have more range than mages in aoc, but i suspect they will. you could your have archers kill their mages. also, tanks have ultimate defense and it affects their party, makeing them not take damage, they can use that window to go in. we dont know if classes like bard will have a similar ability that will give their party reduced damage or invulnerability. you also cant have an infinite amount of mages spamming in one spot, because they cant occupy the exact same spot in the world map T_T Gandalfthegrape wrote: » Depraved wrote: » he said 4-5 times iirc Do you happen to know if he was talking about a multiplier for when it reached its destination or that was an estimate for what they think the market value would be? he said when you hunt monsters, they dont drop money, they drop certificates or pelts and if you sell them in another region using the caravan system to transport them, you get 4x-5x the reward based on distance traveled That's interesting, does he means the vendor you turn them into will give you 4-5x the reward as a local one? Did he happen to mention if that is only applied to items that were transported through the caravans or also items you personally carry over?
Depraved wrote: » Gandalfthegrape wrote: » Depraved wrote: » Gandalfthegrape wrote: » Dygz wrote: » Gandalfthegrape wrote: » You can do this very easily in wow, Half the player base quit wow classic because they kept getting killed trying to access brd and mc. If this game has literally any kind of spamable aoe you can do it here too. Yes you can hold off 200 people with 20 at a choke point because 20 people spamming aoe in 1 location is enough to create an instant vaporization barrier that nothing can cross. 200 is not an entire server. So. hyperbole. At best. OK. Ashes is not WoW. Who said the server had a 200 pop? The way people behave in games is basically the same regardless of the game.https://en.wikipedia.org/wiki/Game_theory It's not hyperbole when people say it constantly.https://eu.forums.blizzard.com/en/wow/t/what-made-you-quit-classic/123423/7 "I have got to be honest I stopped playing on several alts when they released the honour system I was just being ganked left right and center lol I just didn’t see the fun in corpse running for most of my 4 available hours per night. Being lvl 51 I was an honourable kill to everyone. Making it impossible to even finish a quest." "One sided pvp except in low lvl area" "People abusing backdoors, roofs and exploits generally without any consequences" "no action is being taken against bots, abusers, griefers"https://www.youtube.com/watch?v=mflmj4KsmKAhttps://www.youtube.com/watch?v=tZnfU5AbrM4 Griefing ruins games. Allowing people to have opportunities to grief makes people leave the game. The best tactic to defeat a clan in Rust isn't to raid them. It's to tc block their base and wall them in forcing them to ladder through wire to farm explosives to get their base back, let them rage quit to another server or for the wipe then wait for their base to decay inside a compound you control. Rust resets every week this game doesn't. So you know nothing you achieve besides blueprints will continue over to the next wipe. Making everything you lose have no meaning. If you have a world where you can put in hundreds of hours into farming and have it get destroyed after a single group wipe or death or even when you are offline, the majority of people won't play. People play mmos for longevity. If a significant amount of stuff you get isn't relevant in the future most people won't want to play. This is why people liked classic, tbc, and wrath better than shadowlands. Every piece of gear you get in shadowlands is irrelevant after 5 more raids or 10 more dungeons. I'm still using tbc pvp gear raiding nax in wrath. This is why people hated new world in the beta. If you can lose 100 inventories worth of loot because you think you're guild or mayor didn't do a good job and you died and lost everything you are less likely to put in a bunch of effort to refarm everything and more likely to play another game. People losing a bunch of their stuff is a larger de motivator and quit moment than losing your buffs or walking back to your corpse. The more you can lose the more likely you are to quit. aoe works the same way in every game. You do small amounts of damage to many targets. When you have many aoe spells overlapping it does huge damage to many things. If you have enough people using aoe the location becomes impassable. You need to enter the aoe in order to be in range to counter the aoe. You die instantly. This can range from 1 player in dorms in tarkov spamming grenades to a lesser extent, to 10-20 players in wow choking brm. If you have mandatory or semi mandatory locations that people feel they need to access and they can't get there due to aoe walling or just solo griefing. The alternative is to not do the content, and for a majority of players if they can't do the content they will think why am I paying money for this. Aoe itself isn't an issue, it's just a way of doing damage. Being able to use it to block people and grief people is the issue.https://www.youtube.com/watch?v=uYbe69Iebcchttps://www.youtube.com/watch?v=DNi-jWYeVQMhttps://www.youtube.com/watch?v=w0v2YeVufSghttps://www.youtube.com/watch?v=9-2863soxrIhttps://youtu.be/SgMZEykCyk4?t=1354https://en.wikipedia.org/wiki/Barrage_(artillery)#Standing_and_box_barrages while everything you said its true, you can still beat the aoe spam in a choke point, depending on the game. not sure if archers will have more range than mages in aoc, but i suspect they will. you could your have archers kill their mages. also, tanks have ultimate defense and it affects their party, makeing them not take damage, they can use that window to go in. we dont know if classes like bard will have a similar ability that will give their party reduced damage or invulnerability. you also cant have an infinite amount of mages spamming in one spot, because they cant occupy the exact same spot in the world map T_T Gandalfthegrape wrote: » Depraved wrote: » he said 4-5 times iirc Do you happen to know if he was talking about a multiplier for when it reached its destination or that was an estimate for what they think the market value would be? he said when you hunt monsters, they dont drop money, they drop certificates or pelts and if you sell them in another region using the caravan system to transport them, you get 4x-5x the reward based on distance traveled That's interesting, does he means the vendor you turn them into will give you 4-5x the reward as a local one? Did he happen to mention if that is only applied to items that were transported through the caravans or also items you personally carry over? i think its only through the caravan system. also, how many items of the same type have been sold in that region will affect your rewards, if i remember correctly.