Azherae wrote: » Smork wrote: » Don't get your hopes up Abarat. Dygz says this game isn't for him about 10 times a day and he's still here. He has more copium supply than Narcs at this point. Is this genuinely this weird/difficult to grasp? That someone might decide to stay and help test or give feedback for a game they don't want to play? Or is this moreso the concept that you don't think the game needs their feedback/presence? Today's stream explicitly spelled out for me, for example, that I won't actually play this game past the initial sub that the Alpha One Tier covers. I had a line, Steven answered a question on stream that said outright "no we're crossing your line", and I mentally went 'oh ok that sucks, well, I should still do the testing'. But one could genuinely argue that 'people who don't want to play the game shouldn't be giving feedback that might change it'. Is that what this is?
Smork wrote: » Don't get your hopes up Abarat. Dygz says this game isn't for him about 10 times a day and he's still here. He has more copium supply than Narcs at this point.
Depraved wrote: » Azherae wrote: » Smork wrote: » Don't get your hopes up Abarat. Dygz says this game isn't for him about 10 times a day and he's still here. He has more copium supply than Narcs at this point. Is this genuinely this weird/difficult to grasp? That someone might decide to stay and help test or give feedback for a game they don't want to play? Or is this moreso the concept that you don't think the game needs their feedback/presence? Today's stream explicitly spelled out for me, for example, that I won't actually play this game past the initial sub that the Alpha One Tier covers. I had a line, Steven answered a question on stream that said outright "no we're crossing your line", and I mentally went 'oh ok that sucks, well, I should still do the testing'. But one could genuinely argue that 'people who don't want to play the game shouldn't be giving feedback that might change it'. Is that what this is? what was that line?
Abarat wrote: » 9% dygz fan
Azherae wrote: » "Open Seas are more rewarding."
NiKr wrote: » Azherae wrote: » "Open Seas are more rewarding." W/o concrete info to me that still sounds like a weak justification and hype-building. But no matter what it is, it definitely does point in a direction that could be interpreted in not the best of ways.
Azherae wrote: » I'd get tired of hearing 'why are you even here?' too. I might even respond to try to clarify a thing if someone seemed to misunderstand but not purposely misunderstand. But if their real feeling is either: "You don't mean that, you just want attention." or "GTFO then, the game doesn't need anything from you." Then yeah, no point in engaging with that.
Okeydoke wrote: » Azherae wrote: » "Open Seas are more rewarding." It's unfortunate if the game ultimately isn't for you Az. It's unfortunate when that's the case for anyone. It's gonna happen though, happens every day. Same way it happens to me with almost every mmo that exists. Many of them are just no go zones for me. Like they're not even close to satisfying my basic needs of what I find to be a fun game. Not that my perspective really matters to you, but I'll give you a little of it. Aside from any and all other reasons that could be given for the open sea change, Steven kind of HAD to make the change for one main reason (imo) - Archeage 2. That game is going to come out with the same feature that Archeage 1 had, the lawless open sea. There's no way Steven is going to let his version of naval combat be a corruption system gimped version of Archeage 2's. I don't know if that's what prompted his decision. But it was almost inevitable that decision was going to be made. As far as the better rewards, it essentially has to be that way. People are risking their ships. I'd say naval content takes a higher level of organization and expertise than land content, just in a general sense. All while they're at an elevated risk of being killed. So the rewards have to fit with these risks and challenges, to fit in the model of Steven's risk vs reward game. Just my opinions. But I wouldn't worry about it too much at this point. He said more rewarding. He didn't say how much more rewarding. Could just be slight or moderate.
Azherae wrote: » Is that input/testing so 'worthless' that the reaction has to be 'why are you still here lol'? Because I mean, it really might be, depending on how one views the goals of feedback for a game in development.
NiKr wrote: » Azherae wrote: » Is that input/testing so 'worthless' that the reaction has to be 'why are you still here lol'? Because I mean, it really might be, depending on how one views the goals of feedback for a game in development. The only ones who can tell you how important your feedback is are Intrepid. Everyone else can kindly go fuck themselves, cause I'm sure that we, at best, have a few pro testers here (if any at all) and outside of them ain't nobody got the rights to put down someone's feedback's worth. Especially when that feedback comes from people with different backgrounds and gameplay interests. While the target audience might've shifted with that open seas change, there's still several features that can be (and I'd even say should be) tested by those who no longer fit the TA.
Azherae wrote: » I kinda want to know, IF the people who have this reaction even CAN be reasoned with, what form should that take? What is it on their minds that makes them so weirded out by 'I don't really want to play this game but I'll help test features' to the point where they need to go around telling OTHER people 'that person doesn't mean that'? I'm aware that there's minimal chance that my assumptive model of why they do this is right, but I kinda need a new one.
Smork wrote: » All he does is make assumptions on how bad the Core AoC systems will be before the testing for those systems are even out and repeat that its not the game for him and he won't be playing. He's just trolling at this point.
Dygz wrote: » Smork wrote: » All he does is make assumptions on how bad the Core AoC systems will be before the testing for those systems are even out and repeat that its not the game for him and he won't be playing. He's just trolling at this point. Um. When did I say the Core Ashes systems will be bad? I'm pretty sure I didn't say that.
NiKr wrote: » You are 73% Explorer 67% Achiever 40% Killer 20% Socialiser
Dygz wrote: » Better than what? I've tested tons of games that I didn't play. Especially games that my friends are working on. You seem to think testing games can't be interesting or informative. ??