SunMatrix wrote: » If ranged isnt tab target you have to give them big big damage to compensate for missing shots. Something like crit headshots so they can 2 shot you. Problem is the game becomes an fps and melee is junk. Tab target on ranged skills allows you to tone the damage down to be more in line with other skills. I dont want the game to be fps gods destroying everyone in their path with no recourse.
Mag7spy wrote: » [quote="SunMatrix;c-377361"..It is impossible for it to feel like a fps, i keep getting confused where these takes are coming from.... Action combat and a FPS are two different things. One is action combat the other is a FPS or third person shooter, they do not work the same...
Rink wrote: » Mag7spy wrote: » [quote="SunMatrix;c-377361"..It is impossible for it to feel like a fps, i keep getting confused where these takes are coming from.... Action combat and a FPS are two different things. One is action combat the other is a FPS or third person shooter, they do not work the same... Aside from the soft lock concept, action combat in general is exactly like fps, only fps fires faster projectiles than we may experience in rpgs. Action combat requires you to point your cursor at an opponent (or lead an opponent) and fire the ability expecting the projectile or aoe placement to hit the point of the cursor...it literally is fps. Consider a grenade throw in any fps, that is action combat 100% as well.