Goalid wrote: » I can see this being a response to killing low leveled alts if you've prepared for it. But, it's still a huge problem that you're going to have to get several PKs and extremely large amounts of corruption to prevent gathering griefing.
Arya_Yeshe wrote: » Goalid wrote: » I can see this being a response to killing low leveled alts if you've prepared for it. But, it's still a huge problem that you're going to have to get several PKs and extremely large amounts of corruption to prevent gathering griefing. In last week's video the devs said something about node policies that will prevent harvesting griefers So it's fine, probably we won't have to gank people and there will be more ways of dealing with a green horde
novercalis wrote: » you recently learned a group of players with a lvl 1 alt leaving a dungeon with some epic loot. 1) you need to have a lvl 5 character 2) you somehow need to now transport that lvl 5 character to location 3) you have enough man power to beat them up to begin with. 1) easy to do 2) by the time you logged into your alt and got there, they are gone. 3) in the event they arent gone, do you have the man power - by the time you got your guildies organized - they are gone. the logistic of having a lvl 5 rdy to move and be there on time is low & most ppl wont bother. 2) for all we know - AOC can go the NW route by not allowing ALTS into the same server. You may have multiple characters but not in the same server. Which brings me to another point 3) most players arent gonna have multiple accounts, pay multiple accounts, so they can have multiple toons in the same server.
Tearl Stoneheart wrote: » @Arya_Yeshe Out of curiosity, where's the line in PvE players where they become carebear (you've used that term a lot)? I ask, because some of us like PvE as well as PvP. I will partake in many PvP events (caravans, sieges, wars, etc.) but will likely leave folks alone who are just out adventuring without pestering me. I would like to enjoy gathering or adventuring from a PvE perspective as well. Is that carebear?
Smork wrote: » I like all these nuances to how people will navigate the world to their benefit and also how others will try stop that. I think about Classic WoW with world buffs and how people would coordinate getting the flower buff in felwood with summons / invis pots ect, it had such a high risk but was awesome if you achieved it. And on the other side it was awesome seeing gankers at the right time kill groups of people trying to get the buff, it always gave the world a risk feeling if you were to try adventure out to it.
SirChancelot wrote: » It kinda looks like if you wanted you could make an artisan character and never leave a metropolis. Just do the refining and crafting, then use your proceeds to get more mats to make more... You level your crafting and never leave town.
Noaani wrote: » SirChancelot wrote: » It kinda looks like if you wanted you could make an artisan character and never leave a metropolis. Just do the refining and crafting, then use your proceeds to get more mats to make more... You level your crafting and never leave town. I mean, this is viable in every game I have ever played. I see no reason it wont be viable in Ashes.
George_Black wrote: » And kill all those pesky Lv1 super gatherers. Many months ago, somebody though that the Devs would let people bypass character progress, open world pvp and risk vs reward, said (without thinking too much, but wanting to appear intelligent) "since combat progression and artisan progression aren't the same people will have Lv1 master gatherers/crafters". They wouldn't admit to the fact that that's ridiculous. Oh well. Today you heard it. How did you even expected to progress a Lv1 char, in a dangerous open world, by just focusing on artisanship, ignoring potential combat? How? It wont happen. And even if it does and people start carrying around treasures with low lv chars, just make a low lv low item PK char and take all their stuff and watch them say "the corruption system didn't work when I tried to bypass it" And as you heard in todays live stream, "be informed. Watch. Read". And then think.
Spif wrote: » Plenty of games have level reqs for crafting, or at least level reqs for using the top end crafting tools or ingredients.
daveywavey wrote: » Crafting itself will be a way of levelling up. If you're doing nothing but crafting, then you won't stay Level 1 for long. "Leveling won't follow a traditional linear path, although classic mechanics for leveling exist.[2][3] Experience (XP) is gained through a variety of vertical and horizontal progression paths, such as PvP, PvE, Exploration, Gathering/Processing/Crafting, Events/Quests, Grinding mobs"https://ashesofcreation.wiki/Leveling So, if you have enough guildies who are happy to funnel you the mats you need, then yeah, I can see an instance, albeit likely a rare one, where someone could spend all their time crafting and never leave the city.
George_Black wrote: » Ye... because your Lv1 low produce will bring you so much gold that you can set yourself up without even killing a single mob, or assisting other players with gathering. Ye.. everybody will want to give this Lv1 char all the stuff they need to start leveling their artisan class. Eveeybody will have a need for the earliest produce of this Lv1 artisan, these expensive low grade crafts, making that char wealthy. People will just come and say "hey you are a low lv crafter that doesnt produce anything useful yet. How would you like this useful recipe for free, to get you started? I know you got no money because you cant sell any of those lame Lv1 crafts, so here, take it for free. Me and my friends were killing mobs to find it or questing, fighting in pvp, but since you dont want to leave your node, here, take it." Steven even spelt it out for you. Keep dreaming I say.