novercalis wrote: » With a caravan system in place - I can only imagine encumbrance is gonna be very high for RAW materials. I don't expect gatherers are gonna be able to carry a lot and it's gonna be a lot of running back and forth. I am more curious about mounts being used as mules to carry additional inventory. I hope an individual + mount = 10% of what a caravan capacity is, or less.
Fantmx wrote: » This will be my PvP. I plan to run through the forests, felling every tree, knocking over every bush and killing every rabbit, all while leaving the items I get from them on the ground.
Sengarden wrote: » Did you post this in the livestream feedback request thread? novercalis wrote: » With a caravan system in place - I can only imagine encumbrance is gonna be very high for RAW materials. I don't expect gatherers are gonna be able to carry a lot and it's gonna be a lot of running back and forth. I am more curious about mounts being used as mules to carry additional inventory. I hope an individual + mount = 10% of what a caravan capacity is, or less. 10% seems a little low. I mean realistically, what volume percentage does a mule cart contain vs that of a caravan? I'd say 20-25%, at least, depending on how big the caravan actually is, which there may be multiple options for. Generally though, between all of these different facets (carrying capacity, gathering time, respawn time, speed of animal-drawn carts) we should hopefully be able to mitigate huge swarms of players wiping out the local flora, fauna, and minerals. If we have a realistic abundance of resources to gather, then there should be realistic limitations on the speed at which we can gather and utilize those resources.
Mattchoo wrote: » Fantmx wrote: » This will be my PvP. I plan to run through the forests, felling every tree, knocking over every bush and killing every rabbit, all while leaving the items I get from them on the ground. This will be an interesting PvP tactic. This would certainly deprive a node of its' resources. Much of its' success will depend on the despawn timers for things dropped on the ground. Also, won't the act of harvesting send experience to the node helping it level?