Azherae wrote: » Take my Family to a Coastal Node, hopefully one without too much drama... Burn through content to level the node and work on Freehold situation for at least one of us (probably me). Profit.
Mr_MaDrupalow wrote: » @Nerror I feel that xD@Gandalfthegrape You seem to be a pure Hardcoreplayer? Also if I remember right, only 2 chars per Account are possible and that probably on different servers?
Gandalfthegrape wrote: » Nah I tried to do iron man once in wow classic and died got mad and didn't try again.
Gandalfthegrape wrote: » They said "There will be a "comfortable" number of character slots available for alts." I took that to mean between 5 and 10. But I have no idea how they measure that. I had like 20/25 in retail wow a few xpacks ago but it really depends on the game and expansion. I felt like 10 was fairly comfortable, but I never pushed progression really and mostly just did btb, wargames, and randoms. When I had that many, pvp gear wasn't very hard to get at all and you didn't have a bunch of reps and mandatory systems to farm out. Personally I like being able to play everything to try it at least once. And then if the meta changes drastically or we need a certain spec, I can hop on whatever. I figured they would have one for at least every main class. But not like one for each of the 60 combos. I'm kinda hoping they don't fall into the power creep trap and keep every new end game raid on the same power level but make certain items from one raid better for another raid or task and vice versa. So you're playing the whole game and not trashing last patch's content every patch. I'll be kinda sad if its not at least 3 so I can play one of each roll.https://ashesofcreation.wiki/Alts
Nova_terra wrote: » Will use my A2 -> B2 knowledge to stay ahead of the curve on levels and development of my node of choice with my few friends playing at launch to build a small slice of power. More likely than not I will be just consuming content as I can without much focus other than I am a PvP player at heart (instanced or not). Mostly will like to see where this all takes me.
Mr_MaDrupalow wrote: » Gandalfthegrape wrote: » Nah I tried to do iron man once in wow classic and died got mad and didn't try again. Lol okay ^^ Gandalfthegrape wrote: » They said "There will be a "comfortable" number of character slots available for alts." I took that to mean between 5 and 10. But I have no idea how they measure that. I had like 20/25 in retail wow a few xpacks ago but it really depends on the game and expansion. I felt like 10 was fairly comfortable, but I never pushed progression really and mostly just did btb, wargames, and randoms. When I had that many, pvp gear wasn't very hard to get at all and you didn't have a bunch of reps and mandatory systems to farm out. Personally I like being able to play everything to try it at least once. And then if the meta changes drastically or we need a certain spec, I can hop on whatever. I figured they would have one for at least every main class. But not like one for each of the 60 combos. I'm kinda hoping they don't fall into the power creep trap and keep every new end game raid on the same power level but make certain items from one raid better for another raid or task and vice versa. So you're playing the whole game and not trashing last patch's content every patch. I'll be kinda sad if its not at least 3 so I can play one of each roll.https://ashesofcreation.wiki/Alts Wow 20/25 chars is a sh*tload to manage I never played WoW actually... But the high amount of characters strongly reminds me of Lost Ark. I agree on beeing able to play everything to try it once and then making a decision afterwards on what few classes you stay active. I think 3-8 slots are pretty enough, either for testing out the Trinity system or every char. What concerns me here is the fact that you can swap over raw materials, processed ones, weapons and gear, in combination with being able to have 2 mastery professions on every char. This could affect the Economy in a negative way. With 1 char you could mine and log, with the second char you could lumbermill and smelt and with the third char you could armor- and weaponsmith. In the long therm resulting in a supply-yourself-gameplay. About the meta, Steven stated that he wants to avoid that as much as possible. That's where the class and skills variety comes in to choose from, in a wide spectrum or in a deep one.https://ashesofcreation.wiki/Meta If your gear becomes irrelevant after every new Raid and Dungeon, what is the point of investing time in it then? That's not what I would call endconent. I'd rather go for a horizontal progression then a vertical one. So you don't get new and better gear but instead you can enhance and upgrade the current one. The new content would provide you with the necessary potions, spells, etc.