novercalis wrote: » Fair. At the same time, it is gating only 1 item. Maybe it doesnt have to be MAX profession level, but entering the final tier levels (150-199/200), so 150 requirement. Crafters needs 200 for all other BiS sellables. That should shave down hours - but this also introduces - what I think is important - Gold sink as well. I do lean in time dedication, for a BiS - it should be tedious, annoying. That's the risk for that BiS Reward & Dopamine As for the friends aspect you mentioned - it's already in the game. Crafters will be able to create BiS items. So you're gonna need to bring mats to crafters in general already. Hence 1 of the BiS item can't be made by them, but only by you.
wrms wrote: » I think the idea is to preserve the "epicness" of the quest line. Not all of the epic quests in EQ required crafting skills, but they did often have bound items, crafted or not, to ensure that the player had to get the quest items themself and not simply buy them. Simply put, a quest wouldn't feel very epic if you accepted the quest, bought all of the items from the auction house, then completed the quest without ever leaving town. If they did add some form of class based epic quests, that would be the one area where I would hope for bound items, both intermediate quest items and the final result. Epic weapons in everquest were more than just a good item, they were also a sort of status symbol that showed you had put in a lot of time and effort for the achievement, and that would feel diminished if you could just buy them. This type of thing might not fit with the vision of AoC, and that's ok. I'm not going to be upset if there isn't something like this. However, for those of us that played EQ, those epic quests are something that many of us still remember fondly over 20 years later. While they aren't a "must have", they were a really cool feature that can add a lot to the game. Maybe instead of the epic quest yielding a BiS item it could give a useful clicky instead, inspired by EQs epic 2.0s. That way the gear economy wouldn't be affected, but there would still be a good reason to undertake the quest for people who wanted a smaller but still relevant reward. Edit to add: I don't want them to be added for the games launch, no more feature creep is needed, we just want to play haha. Epics in EQ came with the games first expansion, so this is definitely something that could come later.