NiKr wrote: » Steven hasn't told us shit. "More rewards" doesn't mean anything w/o details of what those rewards are. Is it literally best gear in the game? Is it smth else? How much of those "rewards" is in the open seas? Is it a few bosses or is it hundreds of mobs and dozens of bosses and quests and a ton of other stuff, all of which are very valuable? We know nothing of that. The only thing we know is just a vague justification of why the open seas have suddenly become always-on pvp. Having seen the uncontested farm of the AA's Kraken, I sure as hell hope that's not the type of content Steven considers "rewarding". And if open seas' bosses require always-on pvp to justify their rewards, I'd assume land-based bosses in dungeons will also have pvp zones around them, cause it'd be a bad design to have high rewards in the seas with huge risks linked to them, but then have huuuge risk of PKing around land bosses w/o the same lvl of rewards. And if the rewards on land are the same as the seas' one, then why da hell one has a pvp zone for it while the other doesn't.
DarkTides wrote: » Despite being able to reply as I have thus far, I do not have time to search through hours of videos and read over wiki's, combine everything together to paint a picture (oh and link it all for you on a silver platter). If you did not hear Steven mention risk in the open seas, as Dygz pointed out, then I would point you in that general direction.
DarkTides wrote: »
DarkTides wrote: » In either case, the foundation of our beliefs is completely different, which results in opposing design philosophy. We could go into our gaming histories to find out why that is, but that's not what this post is about.
DarkTides wrote: » Calling you out. You can't have a proper conversation with someone who ignores what people have said, selectively chooses to only engage in one thing and, in doing so, takes it out of context to actually give them some small piece of ground to stand on. You believe people can't engage in discussion and need a safe space, but it's the way you engage in the discussion that is the issue. When caught, you put your own spin on it to try and save your internet ego. Seems like you do this a lot. I'm not the only person that sees what you're doing. You either do it intentionally or there's another reason. In either case, the foundation of our beliefs is completely different, which results in opposing design philosophy. We could go into our gaming histories to find out why that is, but that's not what this post is about.