George_Black wrote: » What system? What details do we have? It was an idea discussion while showcasing something else. Too early to throw emotions in this and just create panic.
LordBlank wrote: » George_Black wrote: » What system? What details do we have? It was an idea discussion while showcasing something else. Too early to throw emotions in this and just create panic. assuming what they talked about goes through then
Liniker wrote: » George_Black wrote: » What system? What details do we have? It was an idea discussion while showcasing something else. Too early to throw emotions in this and just create panic. ??? dude, they literally talked about it and asked for feedback, wtf? the best time to talk about this kind of stuff and give feedback is before it's done and implemented because after it's done and they show it and share all the details it's because they already spent hundreds of hours working on it and it might be too late.
LordBlank wrote: » This brings me to the point that if you don't like PVPing then I find it hard to believe that such a player would be down for "opt-in" node wars, caravans, castle sieges, etc. The reason why I put quotes around opt-in is that will a PVE player feel like it's opt-in if the survival of their freehold is on the line and basically being held, hostage? Now how will they feel about caravans every time they want to transfer a large amount of mats?
tautau wrote: » Second, there are no 'PvP' or 'PvE' servers, just PvX.
PvEPlayer wrote: » Why do you guys always think pve players can't pvp and are afraid of it? Consensual pvp via an activity or event like siege, caravan run, naval battle etc is fine. It's people wasting our time with their pointless attacks when we explore the world, doing quests, farming, RP-ing is what we don't like.
NiKr wrote: » PvEPlayer wrote: » Why do you guys always think pve players can't pvp and are afraid of it? Consensual pvp via an activity or event like siege, caravan run, naval battle etc is fine. It's people wasting our time with their pointless attacks when we explore the world, doing quests, farming, RP-ing is what we don't like. I never really understood this. If you're not only ok with pvp as a concept and, potentially, have gear that's good enough to participate in pvp events - why not just fight back and shorten the "wasting" of your time by A LOT? I can understand the position of people that hate pvp as a concept, but not the ones that still pvp otherwise. I could kinda see why explorers would try and avoid pvp completely, mainly because they're always on the move and it's pointless to stop and fight, but in pretty much all other cases you're staying in some location and if there's a person who're attacking you in that location - you'll have a hard time remaining there if you don't fight. And unless Intrepid changes corruption trigger to attacks rather than killing blows - players will just keep nagging you to leave the location w/o killing you (nameplate decay status will help them).
Azherae wrote: » L2 has spoiled you! You with your 'meaningful PvP' and 'people whose emotions aren't basically fear/ego based lizardbrain activity'! Hmf.
Azherae wrote: » I don't know if you've ever been around when I explained this (I feel like I was trying to get Mag to an understanding of something) but even in games where PvP is the ONLY thing you can do with other players, there are some who will aim to suck all the fun out of it to avoid losing, or just 'to get revenge on you for winning' because it is the only way they can 'hurt' you. Honestly, weak PvP opponents and KarmaBomber 'PvE' players are not very different mentally, just a difference in what they feel they are 'entitled' to.