VekoCrnogorac wrote: » Are there ways to make mmo questing similar to singleplayer quests, specificly Skyrim. I didnt play singleplayer games a lot (Skyrim 5h, assasins creed odyssey 10h and little bit of witcher 3). Recently I started Skyrim and for 5hours I have been surprised for 5 times st least by game design. I play 1h daily and every playtrough Ive been surprised at least once. Today I was on quest about temple of Mirak (of I pronounced that name right) and I took quest and I didnt go for it immediately, so I went roaming in this area to search side quests since they are hidden (no npc pointers above their heads) andI stumbled upon some elf miner, when I finished speaking to him I found bed near him, so I went to rest to regain magicka (I am playing on survival mode), then when I woke up I found myself in temple of Mirak with some other nord femaleand we got ambushed. I saved game and quit because I want to play Skyrim daily for longer period of time. I am asking this out of curiocity,can something similar be done in MMO games? Is it too complex to codeand if it is not, why are devs not stealing ideas from this masterpiece of game?
Azherae wrote: » Someone out there has concluded 'MMO players just don't care, so don't bother unless you have to'.
novercalis wrote: » That to me is an MMORPG - we are a unit, a team, a society that works together and holds each other accountable. MMORPG is like moving to a new neighborhood, one that we seen in the movies, in the 60s, where you introduce yourself or your neighbors introduce themselves to you. Everyone in the gated community knows each other, trust each other, watches out for all kids. It is moving to a 30 unit apt complex and getting to know and have all your neighbors phone numbers. Everyone watching out for one another. We are a society, working together. That is an MMORPG to me. Not the loner who moves in, keeps to himself.
VekoCrnogorac wrote: » @novercalis EQ 99 is a game that fits for me and I wanted to try it out for so long, since I am not computer guh, I couldnt join servers. I want game like that but so far what ive seen AoC wont be like EQ 99... we cannot change that, they want millions, mainstream always sucked...i know...
Azherae wrote: » VekoCrnogorac wrote: » @novercalis EQ 99 is a game that fits for me and I wanted to try it out for so long, since I am not computer guh, I couldnt join servers. I want game like that but so far what ive seen AoC wont be like EQ 99... we cannot change that, they want millions, mainstream always sucked...i know... I don't know why you think that AoC won't be like that?
VekoCrnogorac wrote: » Azherae wrote: » VekoCrnogorac wrote: » @novercalis EQ 99 is a game that fits for me and I wanted to try it out for so long, since I am not computer guh, I couldnt join servers. I want game like that but so far what ive seen AoC wont be like EQ 99... we cannot change that, they want millions, mainstream always sucked...i know... I don't know why you think that AoC won't be like that? I mean that it wont have strong mobs like EQ99. Not even like Vanilla WoW where you can die if you pull 2 mobs. I have seen videos in open world leveling, it will be soft compared to these games.@novercalis thanks, didnt think of that. I will look at it.
novercalis wrote: » I dont believe in the concept of, defeating something stronger than you as a solo player. EQ system used a color system Grey = no XP, so eazy to kill Light Blue = 4-6 levels below you Dark Blue 1-3 levels below you White = equal level Yellow = 1-2 levels above Red = 3+ level above Trying to kill an equal level npc for most classes was near fatal. Almost everyone killed light blues solo wise, some classes risking dark blues. Groups would pull yellows. Never a red. Whomever is the highest level player in the group, if it cons red to them, it was a no go. The only exception to that rule is, if you know 100% sure the mobs level (another EQ thing, you dont know what level they are!) and the avg level of the group is very close, then the risk is worth. But if not, you risk players unable to beat it's AC to deal dmg other than your highest lvl player, whom hopefully better be a DPS at this point.
VekoCrnogorac wrote: » Azherae you really dont understand how old school games were made
NiKr wrote: » VekoCrnogorac wrote: » Azherae you really dont understand how old school games were made Calling this presumptuous would be an understatement