VekoCrnogorac wrote: » I wonder if AoC will have similar approach to side quests like Skyrim. Skyrim is a game I recently started playing and I am amazed by side quests. Why? Because there are no indicators above npc head and you must explore every dialog, sometimes quest is hidden behind first dialog, sometimes behind last and there are multiple dialog options to choose, not leading to same answer/objective. Some npcs do not have quest and some do. I would like intrepid to take same path to side quests. What do you think?
VekoCrnogorac wrote: » Its exploaration that matters and not giving quest markers above heads limits the mentality of community, which makes them more patient at launch without mainstream ideologies. It is very important to have stable ground that is old fashioned.
VekoCrnogorac wrote: » Judging from content creators, people are interested in topics like this. But they did not dig deep enough. What this design will do is it will divide players even more, making community like minded and those that adapt will feel much more appreciated then what we have in mmo genre - clown fiesta. It will have a big impact on players behaviour, the same way why retail wow players cant stand classic wow. It also immerses players, dont look from perspective of just looking at pointers above their heads, look deeper, what that system does...@Azherae Did you ever play Skyrim? You have to experience that, sometimes you would lose yourself in town for 20mins just exploring, as I said, it will divide players, but I am sure Steven will be sattisfied with 1mil players, he does not need 5mill, better less then clown fiesta.
Spif wrote: » People are going to rush to gain levels at the beginning (at the very least they will rush to 25 to "complete" their class). And if quests are one of the faster ways to gain XP, people will rush through them. If the ! is not above the heads of the quest givers, people will look them up (and be annoyed that they have to do it). The best Intrepid can do is give people an option to hide the ! if they don't want it. That said, I hope that there are plenty of reasons to explore and that there are rewards for exploration. But, the better the reward is for something, the more like it is that a streamer will figure out how to lead people to it. It's actually possible that Intrepid will have a dynamic system for where (when?) "interesting stuff" appears. The groundwork is there, since there are 4 node types, 6 node levels and 11 different biomes.
VekoCrnogorac wrote: » Spif wrote: » People are going to rush to gain levels at the beginning (at the very least they will rush to 25 to "complete" their class). And if quests are one of the faster ways to gain XP, people will rush through them. If the ! is not above the heads of the quest givers, people will look them up (and be annoyed that they have to do it). The best Intrepid can do is give people an option to hide the ! if they don't want it. That said, I hope that there are plenty of reasons to explore and that there are rewards for exploration. But, the better the reward is for something, the more like it is that a streamer will figure out how to lead people to it. It's actually possible that Intrepid will have a dynamic system for where (when?) "interesting stuff" appears. The groundwork is there, since there are 4 node types, 6 node levels and 11 different biomes. This is main reason why companies should start designing MMO to be traditional. RPG games from my point of view, would be better if they were about getting cozy and escaping IRL for a while to get immersed and live in virtual world. No matter how ridiculus this sounds, this is purpose of RPG games. As I said, remember your first MMO, for many people, it was the best experience, no rushing, not knowing anything, pure immersion and exploaration. This can be made by design for people to experience same vibe again. If you started MMOs in 2000s you should understand what I am talking.
VekoCrnogorac wrote: » It tells me that history repeats. Mainstream will always suck. People with taste and pure reason were always with minority.
VekoCrnogorac wrote: » Wow isa masterpiece, but only Vanilla WoW. My standpoint for hidden quest trackers is that its good way to create replay ability, all masterpiece RPG had UI like that. Yes its seen as hard, but point of RPG is not to speed run as I said. I am repeating myself because I am using rhetoric, stupidly enough I cant find better statement then this.