Czeris wrote: » I think AoC which intends to have a scaling content system would be less suited for this, since it's supposed to avoid the problem of outleveled "stale" content.
NiKr wrote: » Czeris wrote: » I think AoC which intends to have a scaling content system would be less suited for this, since it's supposed to avoid the problem of outleveled "stale" content. What exactly do you mean by this? Do you have a link to the source of this information?
Czeris wrote: » Zones and progression Dungeons, Raids, World bosses, Mobs, Quests, Events, Resources, Narratives and other content within a node's ZOI will have a diverse level range; but will scale with the advancement of that node and its racial influence.[60][61][8] Portions of the spawn tables (for mobs and resources) are static and other portions are dynamic and adapt to node development.[62] We don’t have a strictly level 25 zone. Instead, that zone might have some level 10 creatures near the road, some level 20 creatures deep in the forest, and some level 30 creatures up the mountain. These ratios will change based on the Nodes that inform them, becoming generally more dangerous as the Node grows. All this civilization attracts the attention of Things-That-Should-Not-Be. This does not mean that wilderness areas are safe, by any means. Some may be safe-er, but all will have dangers that even the most experienced traveler needs to watch out for.[63] – Steven Sharif
Czeris wrote: » I mean we don't know how dynamic the system is that they have planned. It could just mean that a leveled up node spawns level 40 mobs of exactly the same type as it did at level 20, plus a raid boss, which is basically the same thing.