Azherae wrote: » I hope you're being sarcastic, but if somehow not, I can tell you that this ain't what actually happens...
Arya_Yeshe wrote: » Dying to camps NEVER hindered me in the game, I kept progressing regardless a few deaths
Azherae wrote: » Arya_Yeshe wrote: » Dying to camps NEVER hindered me in the game, I kept progressing regardless a few deaths Oh, so it was actually one of those faux consequence games where no one actually ever just 'kept losing', then? What did they do to help the bottom half of the playerbase keep up?
Arya_Yeshe wrote: » Azherae wrote: » Arya_Yeshe wrote: » Dying to camps NEVER hindered me in the game, I kept progressing regardless a few deaths Oh, so it was actually one of those faux consequence games where no one actually ever just 'kept losing', then? What did they do to help the bottom half of the playerbase keep up? Carebears and bad players lie through their teeth I never saw anyone forever dying day after day nobody ever kept dying over and over in any game to the point of not progressing Also, all gankers in the bushes were killed and dunked, people always gather up and kill all gankers or a fresh ganker logs on and kill the first ganker Nothing is permanent, the gankers aren't permanently alive and kicking The carebears aren't permanently dying and hindered Carebears should stop lying
Azherae wrote: » Arya_Yeshe wrote: » Azherae wrote: » Arya_Yeshe wrote: » Dying to camps NEVER hindered me in the game, I kept progressing regardless a few deaths Oh, so it was actually one of those faux consequence games where no one actually ever just 'kept losing', then? What did they do to help the bottom half of the playerbase keep up? Carebears and bad players lie through their teeth I never saw anyone forever dying day after day nobody ever kept dying over and over in any game to the point of not progressing Also, all gankers in the bushes were killed and dunked, people always gather up and kill all gankers or a fresh ganker logs on and kill the first ganker Nothing is permanent, the gankers aren't permanently alive and kicking The carebears aren't permanently dying and hindered Carebears should stop lying Oh, that's my bad, I was thinking too much in terms of things like data and statistics again and ignored the very obvious possibility that all the people who report being in lower percentiles and such are actually just lying in order to get an advantage over all the hardworking people who have the equitable experiences. They really are crazy with their 'I want to win too!' and 'Can't I just get a fair chance?' and all that stuff, when they should just work harder than... all the other people saying that, to try to enjoy the game for what it is. Got too into the data there, I guess. Good catch.
Arya_Yeshe wrote: » @Nova_terra yes! The carebears lie about that they couldn't do anything to avoid their deaths, the other lie is that they can't progress in the game because of dying so much and they lie about leaving the game because of it They die to campers because they lack social skills, it has nothing to do with their character level People always have the chance of scouting, getting intel, being aware, banding together or running away... that's the bare minimal and WITHIN EVERYBODY'S REACH Carebears build their outcry based on lies, nobody ever was blocked from progressing for over a few minutes in PvP... but in PvP you can block people's progress for hours or maybe even the entire weekend This happened to me in WoW a lot, but I never cried about it, I banded together with other people, brought inteland killed the gankers or ran away
Arya_Yeshe wrote: » nobody ever was blocked from progressing for over a few minutes in PvP... but in PvE you can block people's progress for hours or maybe even the entire weekend
Arya_Yeshe wrote: » What I want from Intrepid is that they facilitate player driven content, so we can play as kids used to play 30 years ago, for the fun they could pull from that content No child had in mind accumulating anything Well, guess what, WoW came with it's grinds for gear and gold, this is unnatural if you are looking to have fun
Azherae wrote: » Arya_Yeshe wrote: » What I want from Intrepid is that they facilitate player driven content, so we can play as kids used to play 30 years ago, for the fun they could pull from that content No child had in mind accumulating anything Well, guess what, WoW came with it's grinds for gear and gold, this is unnatural if you are looking to have fun Well, except all those kids that got bullied, but those were all probably just... Well, you know. The point is that you dust yourself off or wash the toilet-water out of your hair, go make friends with the right people, and handle your situation, right?
Arya_Yeshe wrote: » In every game I played I joined the "evil" people and they were in general the nicest and funniest people I met in every game
NiKr wrote: » Arya_Yeshe wrote: » In every game I played I joined the "evil" people and they were in general the nicest and funniest people I met in every game Have you ever stopped to think that they were nice and funny to you just because you were "evil" too?
Arya_Yeshe wrote: » NiKr wrote: » Arya_Yeshe wrote: » In every game I played I joined the "evil" people and they were in general the nicest and funniest people I met in every game Have you ever stopped to think that they were nice and funny to you just because you were "evil" too? hahaha that's funny but it's not the case, people on Teamspeak and Discord were always vibbing, laughing, telling jokes and being polite but in the carebearing communities it was very common having some drama and stress, specially drama