VekoCrnogorac wrote: » They are not clear enough, I thought this is new and more modern old school approach to MMO genre, that will go back to roots and set new standard for every upcoming MMO.... lame marketing if they are aiming for theme ark mmo style.
VekoCrnogorac wrote: » It seems as if you guys are arguing with me only because I am WoW vanilla fan.
VekoCrnogorac wrote: » I am not a guy that will tell others that they sre trolls, but I am really thinking hard to understand why are you arguing with me. It seems you either missed idea of what Intreoid is aiming for or you are trolling me because I am WoW fan and because I dont know many MMOs...
VekoCrnogorac wrote: » Ok I got it, I had to read every comment from beginning. I just think MMO economies collapse because of too many numbers / lack of simplicity. Game should not be treated as IRL because its not same, not even close. We want gold spending in games, while IRL we need less spending. I would rather grind 2h per day for content that I play then saving gold and doing same content without consumables, this is wow situation, it was not mandatory, but people did it for sake of fun. We see collapse of EVE online economy yet they hired businessman ... lol i think its funny. Not even similar to IRL.
NiKr wrote: » The quantity doesn't matter at all, as long as any and all material sinks account for said quantity. Crafting recipes could take 5 items, when you could only gather 1 item per resource instance, or those recipes could use 200 items if you collected 40 per instance. It's not about how much you gather, it's about how the devs balance that amount against all the things that are related to it. And it's obvious as fuck that NW's devs had no clue what they were doing, even before all the exploits and abuses of their systems.
Myosotys wrote: » NiKr wrote: » The quantity doesn't matter at all, as long as any and all material sinks account for said quantity. Crafting recipes could take 5 items, when you could only gather 1 item per resource instance, or those recipes could use 200 items if you collected 40 per instance. It's not about how much you gather, it's about how the devs balance that amount against all the things that are related to it. And it's obvious as fuck that NW's devs had no clue what they were doing, even before all the exploits and abuses of their systems. Almost true but you forget that massive loots makes full bags and storages all the time. Then players are not crafting for pleasure but they are forced to craft to make space and then sell their crated items cheap. Players also sell their tons of ingredients a super cheap price to make space. As a result the economy sux.