VekoCrnogorac wrote: » but limiting it is better then giving players full power That is like if you were dictator that is all up for compassion and peace and stability and if you were very wise and knowledgeable, would you risk everything or make stability in your country?
VekoCrnogorac wrote: » It had the greatest economy of all 4 games that I played, not the systems, systems from professions were as simple as they can be and you did not need to grind many hours to hit max skill, you could do it with ease while leveling and not having to catch up except if you were miner/herbalist/engineer... But even then, 1 hour of farming would do it before you go to the next leveling area.
VekoCrnogorac wrote: » If you give me reason why some game was better then vanilla WoW economy I will stop arguing, because no one said so. @Arya_Yeshe said to me that EVE online had much better economy, and few posts after I asked her why? she said why and we together found out (she found out and replied to post instantly before me replying) that EVE online economy collapsed because materials are way more expensive then crafts.... Seems that simplicity of WoW won right?
Azherae wrote: » Firstly, I doubt they care, but I don't think you should assume Arya is a 'she'. While we're on that topic I'm not a 'he' either (but I also don't care, so don't worry about it, I'm just informing you in case you're the type of person who pays attention to that).
VekoCrnogorac wrote: » If you give me reason why some game was better then vanilla WoW economy I will stop arguing, because no one said so. Arya_Yeshe said to me that EVE online had much better economy, and few posts after I asked her why? she said why and we together found out (she found out and replied to post instantly before me replying) that EVE online economy collapsed because materials are way more expensive then crafts.... Seems that simplicity of WoW won right?
VekoCrnogorac wrote: » I think I know the answer why vanilla WoW economy never collapsed. When compared to modern wow, back in vanilla consumables were important and they gave big buffs to player power thus they were expensive. Although crafted gear that was needed before going to raid collapsed because players did not need these gear after finishing phase 1 of vanilla. For example one piece would cost 200g at start of phase 1, but later in phase 2 it would drop to 100g, were used for alts. Basically every material that was used for consumables were good even at phase 5. Consider that prices went up for those consumables once newer gold farms occured per phase with better gold per hour. At start players would be happy if they managed to farm 30g per hour, but later in phases that would increase to 75g. Skinning was only profession that was very bad later on. Crafting professions were decent because of new alts. Enchanting and alchemy/herbalism were one of the best. And ebgineering was the best for pvp good all through expansion.
VekoCrnogorac wrote: » Simplicity is key to building good economy.
VekoCrnogorac wrote: » My argument was and always will be that IRL when I buy jacket, I want it to last long, where in games I want to have individual gold spending every day, so that I have to farm at least 1hr per day. Especially if gathering is made like AoC.
Noaani wrote: » In a game like EVE, the economy IS the game to many players.
NiKr wrote: » Noaani wrote: » In a game like EVE, the economy IS the game to many players. Those damn shallow one-gameplay players. Ewww.
Noaani wrote: » VekoCrnogorac wrote: » Simplicity is key to building good economy. Again, you keep saying this, but give no reason behind it. When a game has it's economy as a central aspect of the game, rather than just being a means for players to buy and sell with each other, complexity is key. In WoW, the economy is literally just a way for people playing other aspects of the game to trade the results of what they do with others. In a game like EVE, the economy IS the game to many players. VekoCrnogorac wrote: » My argument was and always will be that IRL when I buy jacket, I want it to last long, where in games I want to have individual gold spending every day, so that I have to farm at least 1hr per day. Especially if gathering is made like AoC. This statement doesn't make much sense to me. You are comparing spending in real life with earning in a game. In a game, you farm every day to earn gold to buy things. In life, you go to work every day so that you have money to buy things. Farming in a game is literally just like work in life. Sure, you want the jacket you buy to last a long time, but it is an item, not a consumable. I have to assume you don't expect the onion (a consumable) you bought to last you as long as that jacket.
VekoCrnogorac wrote: » Compare vanilla prep to any other mainstream mmo... this looks amazing, especially if you know process of doing this.
VekoCrnogorac wrote: » Simplicity in numbers can create good economy...because of simplicity.
Noaani wrote: » If you want a good example of a game with a simple trade system, but also a good economy, you want Archeage.