novercalis wrote: » now I wish for a 40 man raid jump puzzle, if ONE PERSON fucks up, everyone falls and restarts again.
bloodprophet wrote: » novercalis wrote: » Holy Necormancy, what is dead should be left alone.... Now I hope AoC has a huge tower with 1 boss at the top and the only way to get there is, JUMP KINGing your way to the top. Make it a 40 person raid and we have a deal.
novercalis wrote: » Holy Necormancy, what is dead should be left alone.... Now I hope AoC has a huge tower with 1 boss at the top and the only way to get there is, JUMP KINGing your way to the top.
Czeris wrote: » bloodprophet wrote: » novercalis wrote: » Holy Necormancy, what is dead should be left alone.... Now I hope AoC has a huge tower with 1 boss at the top and the only way to get there is, JUMP KINGing your way to the top. Make it a 40 person raid and we have a deal. With player collision turned on. And a time limit.
mcnasty wrote: » Jumping puzzles are planned for the game:https://ashesofcreation.wiki/Utility_skills#Jumping_puzzles
Tyranthraxus wrote: » mcnasty wrote: » Jumping puzzles are planned for the game:https://ashesofcreation.wiki/Utility_skills#Jumping_puzzles THERE he is - the guy whose beaten me to the punch, posting about something that the thread-resurrector clearly did NOT bother to check the wiki for, before-hand. I'm looking at you, @Arya_Yeshe. This is far from the first topic wherein I've noticed that you just aren't checking for an answer for, ahead of asking.
Czeris wrote: » I would love to see a dungeon with regular group content, but also areas where it splits the party up and forces solo content, like 5 paths or puzzles that have to be done simultaneously.
Strevi wrote: » I would like to see shortcuts between surface and the underrealm as average diificulty jumping puzzles. Maybe with path altering features, where either players could block others who chase them or seasons would make them harder or completely inaccessible.