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Would you consider a 1 year wipe cycle?
Gandalfthegrape
I think this would be good for the game's longevity as they seem committed to allowing players to take stuff from each other. It allows for a power reset that prevents long established groups from dominating and continuing to grow forever.
Every time a group defeats another group the winner gets bigger. Eventually there will only be a few on one large group/s that control huge chunks of the map and wipe out every seed that is a fresh group due to the massive disparity in power. There isn't always a bigger fish and the longer and longer it goes on the fewer and fewer tadpoles pop up. The massive whale just crushes them as soon as they pop up and without even really knowing they are there at all.
This is very common in my experience in rust where clan members go around at day 5-7 foundation wiping wood starter 2x1s with c4 due to just having a ridiculous amount of resources at their disposal. It's not a planned raid or anything c4 just becomes part of the load out and everything that isn't part of the clan evaporates. Or much rarer but still happens, walling off entire monuments and setting auto turrets all over the beach spawn locations. Effectively making the server unplayable. I can see this happening very easily with just a small group from t6s obliterating t3s as they start to gain traction. Assuming they don't install puppet governments.
It allows for groups that have been fractured to take a break, reset, and come back. Rust, Tarkov, and most minecraft pvp servers operate in a similar way with different time tables based on how long progression takes. It takes about 3 hours to get most of everything in Rust but wipes every week. It takes a few weeks/months to get most of everything in Tarkov and wipes every 6 months or so. Minecraft servers usually wipe based on map size and population and the state of 0,0.
However it's an mmo and continuity is very important. If you already have advancement in systems that don't have power implications like dancing, emotes, music, skins for mounts, pets, gear, etc. Those would be continuous through each wipe so you have something to work towards that you know you will have forever. It also removes the mentality of "I just died and lost all my stuff so i'm just going to quit forever" As you know the random stuff you get you won't have forever anyway, its less painful and less of a quit moment.
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Comments
Arya_Yeshe
Why have a wipe if the enemy node can wipe you? lol
Dygz
Even if Ashes ever did wipes - one year is too soon. It's supposed to take months to reach Metro Stage.
And there needs to be enough time for the server(s) to exprience several rises and falls of Metros.
As well as the potential of several months with stable Metros.
Also as Fantmx mentioned....
Permadeath can be fine for a MEOW (Multipayer Evolving Online World).
For RPGs, I prefer my characters to go through the Hero's Journey... similar to Drizzt... with plenty of good stories to experience for more than a real world decade.
When I want to start a different character from scratch... I'll just create an alt.
Jhoren
That's a big no from me. That would immediately kill my interest in this game.
Dolyem
With the current design of ashes of creation I will say no.
Veeshan
I have no issue with wipe cycles however AoC level speed is to slow for that, 45 days at 4-6 hrs a day is the rumor so casual probaly take like 3-6 months just to max their level let alone crafting skills and so on.
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