NishUK wrote: The gameplay was very bland mechanically, much like New World and we can only hope these are very low level characters
Fantmx wrote: » It is nice to have something fresh to look at but having twelve a year means we get people complaining when one is not as "good" as the others. I am a fan of the unknown. I have more interest in a game when I don't know everything about that game two years in advance. EQ beta, EQ2 beta, WoW beta, Vanguard beta, all of these were extremely pleasurable experiences because we knew very little before getting in to test. A more modern example is Crowfall. They had frequent updates and once they went live with alpha never took the game down. Does anyone remember the fanfare for reaching beta? How about launch? I doubt it because very few people cared after seeing everything there was to see about Crowfall over a 3 to 4 year period beforehand. And now they have closed down to reevaluate their approach. In short, I am appreciative of them doing this but I do think there is a very careful balance to be had and we as consumers should be very mindful of that.
StewBad wrote: » Steven did say they were level 15, or around there at least.
NishUK wrote: » SupremeKnight wrote: » I apologize for this but I thought the livestream was awesome - especially the combat and the graphics, which literally blows everything else I've ever seen out of the water (I've seen alot). I apologize but your view spurs my imagination of some guy taking a hot steaming dump right in front of me.@neuroguy the gameplay demo was unprofessional and they should reconsider both not releasing a video every single month and for Steven to commentate on it only and not play.
SupremeKnight wrote: » I apologize for this but I thought the livestream was awesome - especially the combat and the graphics, which literally blows everything else I've ever seen out of the water (I've seen alot).
NishUK wrote: » The gameplay was very bland mechanically, much like New World and we can only hope these are very low level characters and yes @Dygz we did have an understanding of all 3 classes shown and their syngergy together was extremely bare bones. Intreprid should care more about showing off classes and syngergies as this means so much to people gameplay wise and it was frustrating to watch such a relaxed demo with little on offer. The worst thing from this gamestream was Steven annoucing during, that there will be active blocking+parrying for all classes but then the devs saying we're still deciding on a resource which for me brings into HUGE question the lack of care for gameplay fundamentals. If they haven't decided on a feature that is going to be prevelant for all classes then I can see there efforts being a balancing nightmare for PvP and I can't stress enough how I hope they take gameplay more seriously otherwise I'm not looking forward to AoC for a competitive and rich PvE mechanical game.
Gui10 wrote: » This is very much different from the ranger showcase, where you were only showcasing skills one at a time. Here it was group mechanics, and therefore the party should be more organized, better positioning, etc. Things you need to do to stay alive.
StewBad wrote: » Steven did say they were level 15, or around there at least. I don't know why everyone forgets that this is very much a work in progress, even when Steven prefaces every single video by reminding us that. Of course it looks bland, it isn't even close to finished yet. These videos are not a representation of a finished product, rather a glimpse into the progress that has been made.
NishUK wrote: » @FuryBladeborne I really don't think you care about competitive gameplay. Anyone with a decent brain after fully listening and watching this stream should know that gameplay and fundamentals have taken a back seat IE they don't have a committed team or just 1 staff member to making ideas in this area that only Steven signs off on. If I was an employee tasked with complete oversee of classes, gameplay, fundamentals and user experience, I would of had active blocking and 'X' as a resource done EONS ago. Western development is lacking I'm sorry, they care more about a unique and fun experience, both ingame and out of game in their own working environment than they do GETTING TO WORK! Steven as the only real leader is clearly too soft! I'll be dabbling in my Korean delights shortly, this western effort better get a damn grip of itself because I don't know what kind of fool would find it amusing to watch snail pace development and decision making that has actually been put on damn video! AoC trends are literally a ghost town, both on youtube views and twitter likes. There needs to be decision makers in Intreprid that know what people want to hear and to do that in a far better manner than Steven's waffling. Userbase in the early stages matter too, there are too little from the competitive background from games such as Lineage 2 and Archeage and these are the kind of players that will put any game through its paces unlike a lot of you from story focused games or games that had no potential to be massively popular but worked in their own cute charming way (like EQ bs).
Garrtok wrote: » And why the hell he had to go somewhere else to see a Constellation? That's not how stars work.
FuryBladeborne wrote: » Garrtok wrote: » And why the hell he had to go somewhere else to see a Constellation? That's not how stars work. I'm pretty sure the issues were a combination of clouds in the sky and the fact that they weren't even sure where to look to find the constellations. So, they went to an area where the clouds were not in the way while they took a look around.