George_Black wrote: » I dont like npc gameplay. Why should the players be able to easily sell items for a decent price to an npc? Four problems: Players loss the chance to buy said item. Social aspect of the game falls as I said (npc interaction gameplay). Players make gold more reliably by selling to npc, instead of looking for other, wealthy players to trade with. Players have additional (and significantly increased) chances to loot full items from plain mobs, which hurts further the economy/crafting. Such an unecessary idea. The less npc gameplay the better.
Lineager wrote: » I really like the item drop system from mobs, bosses in Albion Online. When you get an item from a mobs, chests, it is an item that did not appear out of nowhere, but was crafted by player and sold on the black market (NPC-market) and given to the mob. The market is where the world’s mobs get their loot from. As the need for dropped items increase or decreases, so does the price the Black Market merchant buys them for.Then someone killing the mob and takes an item. In this case, all items in the game are made by players. This will help to keep the market from inflation, at least a little.
George_Black wrote: » I dont like npc gameplay.
George_Black wrote: » Why should the players be able to easily sell items for a decent price to an npc? .
George_Black wrote: » Four problems: Players loss the chance to buy said item. Social aspect of the game falls as I said (npc interaction gameplay). Players make gold more reliably by selling to npc, instead of looking for other, wealthy players to trade with. Players have additional (and significantly increased) chances to loot full items from plain mobs, which hurts further the economy/crafting. r.