milkt0ast wrote: » Will this be achieved by limiting the number of professions you can do at certain levels forcing players to choose what ones to do?
Strevi wrote: » milkt0ast wrote: » Will this be achieved by limiting the number of professions you can do at certain levels forcing players to choose what ones to do? I would prefer a class which is better than other classes at processing and crafting but average at combat. The ones good at combat should be good at gathering too.
Jahlon wrote: » Strevi wrote: » milkt0ast wrote: » Will this be achieved by limiting the number of professions you can do at certain levels forcing players to choose what ones to do? I would prefer a class which is better than other classes at processing and crafting but average at combat. The ones good at combat should be good at gathering too. They already said this won't be a thing since that would force and cause a meta for gatherers and crafters. The artisan system and the adventuring system are separate. No buffs, boons, etc across them.
milkt0ast wrote: » How is Ashes going to avoid the gathering and crafting pitfalls of early gameplay that New World had? Everyone being able to do everything at the start means no one needs each other getting rid of that communal cohesion that I have felt the team is going for. Will this be achieved by limiting the number of professions you can do at certain levels forcing players to choose what ones to do?