Fenixz wrote: » Animations and particles will be fully scalable and customisable on the client side. You want a bigger fireball that causes you a mini skinburn everytime you cast, you got it. Just push the slider in the right direction.
NiKr wrote: » Fenixz wrote: » Animations and particles will be fully scalable and customisable on the client side. You want a bigger fireball that causes you a mini skinburn everytime you cast, you got it. Just push the slider in the right direction. Visual representation of your character's progress is not the same as performance/visual settings.
Atama wrote: » I believe this is what augments are for in Ashes. Your vanilla fireball can turn into a lightning ball, or a giant fireball, or a flaming snake summon, or whatever. But it depends on what augments you have slotted. I don't believe that on their own your skills will look different as you progress. But that's good! Because in this game's system, you choose how your skills develop. In the AION system you described, it sounds like this is something that happens automatically as the character progresses. I like having choices, and not having the game dictate those changes. Just my opinion.
WHIT3ROS3 wrote: » Is this not already in Ashes of Creation with the skill ranking system? Take the Fireball as an example. At Rank 1 the Fireball is a Fireball. At Rank 2 it increases damage, and at Rank 3 it burns the target for addition damage over time.