Liniker wrote: » So, my issues with Intrepid are what I consider minor, and this goes to show how much I love what Intrepid is doing here, theres usually a lot more serious issues that I, as a player have with games and developers, so I'm really happy these are the only ones that come to mind: - I don't like that they are selling freehold buildings and ships without a Clear description of which freehold goes in which building type or which ship type. The whole cosmetic thing is Really confusing, they say costumes are one piece only, but during live streams, Steven will swap and mix cosmetic set pieces, they sell a mount barding accessory but Months later say you can't use it on top of a cosmetic mount skin........ they say you can't dye your cosmetics, even tho they show recolors (that weren't even supposed to be available for players, only for NPCs but well....) they sell accessories that can't be used with costumes... it just makes Zero sense and it's very very badly thought out, seems like they just don't care about it. - I don't like that they closed their official content creator program Before the first Alpha One started, and it's been over 18 months since they opened the applications for the new content creator program, but they still haven't started inviting people in because apparently, they decided to create a new program to train content creators and hired someone for that(?) - I don't like when we are in 5+ years in development and they still want to ask for feedback about stamina, races, or basic stuff that should already be decided, I hope this is not the case, but it appears that they are not confident in what they can do, and want to make feedback driven decisions from players... players that don't know what they want, I think most if not all people that are unhappy about something will always complain, while the large majority that is happy won't even bother saying it, so I worry about these decisions and whom they are trying to please. I trust Intrepid to make a good game, I don't trust the playerbase, people are more often than not, really stupid. I think that's it... overall, I'm really happy and positive about the future of AoC and the game design, which is the most important.
Tyranthraxus wrote: » Liniker wrote: » So, my issues with Intrepid are what I consider minor, and this goes to show how much I love what Intrepid is doing here, theres usually a lot more serious issues that I, as a player have with games and developers, so I'm really happy these are the only ones that come to mind: - I don't like that they are selling freehold buildings and ships without a Clear description of which freehold goes in which building type or which ship type. The whole cosmetic thing is Really confusing, they say costumes are one piece only, but during live streams, Steven will swap and mix cosmetic set pieces, they sell a mount barding accessory but Months later say you can't use it on top of a cosmetic mount skin........ they say you can't dye your cosmetics, even tho they show recolors (that weren't even supposed to be available for players, only for NPCs but well....) they sell accessories that can't be used with costumes... it just makes Zero sense and it's very very badly thought out, seems like they just don't care about it. - I don't like that they closed their official content creator program Before the first Alpha One started, and it's been over 18 months since they opened the applications for the new content creator program, but they still haven't started inviting people in because apparently, they decided to create a new program to train content creators and hired someone for that(?) - I don't like when we are in 5+ years in development and they still want to ask for feedback about stamina, races, or basic stuff that should already be decided, I hope this is not the case, but it appears that they are not confident in what they can do, and want to make feedback driven decisions from players... players that don't know what they want, I think most if not all people that are unhappy about something will always complain, while the large majority that is happy won't even bother saying it, so I worry about these decisions and whom they are trying to please. I trust Intrepid to make a good game, I don't trust the playerbase, people are more often than not, really stupid. I think that's it... overall, I'm really happy and positive about the future of AoC and the game design, which is the most important. Yours truly is not particuarly bothered by any of the content-creator decisions, since the world of content creators seems to be based upon a world of whimsy and popularity - both things that SS seems to (rightfully!) bear little regard for; If he did, then AoC would just be developed as another soul-less cash-grab, pandering to modern corporate profit-projections, such as the need to dumb-down games for the context of mindless mobile games that value your currency-sacrifice over both your commitment of time and dedication, as a player.@Nerror brings up a valid point in the cosmetic building skins. This isn't much of a complaint to me, since most of what's been presented so far is obviously either a Stronghold skin, or a merchant-booth skin, given the limited scope of possibility.@George_Black 's points come up with a bit less gravitas for me, since AoC's intrinsic appeal for yours truly is its unique game-mechanics; Why NOT have more in-depth systems, than generic? Why should the Nodes be the only significant game-mechanic that separates AoC from projects/games of the past? Ultimately? All mediums have both their great and unique characteristics, as well as their draw-backs - pretty much the same as any other medium that has existed in any context, throughout all of history. Chess was once new and exciting to the world - but it is limited to 2 players and VERY structured unit capacities; AoC will have it's awesome unique features, some commonly-shared traits with other games of the past, and also it's downright unpleasant aspects, by the time Launch finally arrives. It's a passion-project, at the end of the day. Yours truly is happy to wait as long as it takes, to see a game possessing both strong vision and unique promise come to its fruition!
Trenker wrote: » Instant mounts - I prefer persistent NPC mounts that you have to park and protect. Naval combat - I would rather play the game and have that added later. Decision times - I would prefer a team of professional game designers deciding how to implement specifics like blocking instead of iterating through multiple stages of communication with players. Read our suggestions, chat to the management, bang go for it. Then don't redesign until Alpha 2 and even then take community feedback lightly. Text on screen - I dread the day 500 player name tags appear on my screen! Plus guild tags etc. Lack of roadmap - This is open development, let's be open about our future goals. What, for example, was the future massive staff ramp up [accidentally?] alluded to at the start of the Dec stream by the guy on the left?
Mag7spy wrote: » People complained and so they don't do that anymore and will only let you know when it's much closer to being fully ready.
Liniker wrote: » Mag7spy wrote: » People complained and so they don't do that anymore and will only let you know when it's much closer to being fully ready. Let's be real here, that's not the reason they stopped doing it. This was their roadmap.... They don't do it because they missed it by Years and they acknowledge the mistakes on what they did wrong, so let's not pretend it was the players fault.