TyranthraxusEQ wrote: » Level 50 wizard accidentally throws a fireball into a level 10 group of players, hunted for all eternity lol.
Azherae wrote: » The more I see people talk about this, the more interested (but less excited) I am to TEST it. Because I don't want to judge the corruption system beforehand, but the simplistic explanation we got, means that after literally years of thinking about it and seeing the discussions, I've finally come to the conclusion that it's definitely innately flawed and should be done better. Basically, I no longer feel like 'just tweaking the numbers' is going to achieve the goal of even Ashes itself unless the goal is to stop people from PK-ing generally. I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it.
Settite wrote: » You are getting griefed by someone even 5 lvls lower than you? Too bad that's 5hrs of Grinding so they know you won't do anything about it. And since there is collision in the grange you know people will do dumb shit. I guess f* bounty hunters too since there won't be any reds to kill. Just my 21 cents on the matter.
Settite wrote: » What i would personally like is a sort of "rolling" pvp zone. I.e within the area of about 5 connected nodes, there will be no corruption penalties however there may be an increase in gatherables, xp gain and an increase to gear degradation maybe. It could be written in lore wise as a "blanket" of corruption that moves across the land. I enjoyed the open nature of pvp in cyridill on eso, so something like this sounds appealing. Obviously this isn't in the current design goal, just something I'd like in a game. As corruption is not, either I will attack a green because the penalty won't be severe enough, or what they have will be worth the risk. Or the penalty will b so severe that I will never attack a green simply because I will lose too much time removing corruption thus defeating the purpose. If I would recieve 5k worth of resources off of them but it will take me 5hrs to clear corruption and I generate 1k per crafting or whatever then I might aswell craft. Especially since I won't b risking everything I have on me to bounty hunters. (Just rough thoughts) I guess we won't know till A2 however. We will see which way the system leans.
novercalis wrote: » 103 nodes
novercalis wrote: » As stated else where - people shouldnt be expecting a lot out of the Bounty Hunter system. That is just a little side dish - nothing deep. They don't intent to incentives Reds and there will be very little corrupted players to begin with. There is many avenues for pvp - so the corrupted will be few and far between. They are not looking to incentives BH either - it's literally a mini-game. If the AoC as is corruption system (not including my version) works at deterring - people wont be going corrupt like you imagine it to be. Thus making BH just a side activity. People needs to stop banking on the idea you can be a full time BH and play within that system - its barebones.
novercalis wrote: » Settite wrote: » You are getting griefed by someone even 5 lvls lower than you? Too bad that's 5hrs of Grinding so they know you won't do anything about it. And since there is collision in the grange you know people will do dumb shit. I guess f* bounty hunters too since there won't be any reds to kill. Just my 21 cents on the matter. 1) if someone griefing you - they must be flagged right? so free kill no corruption. 2) someone 5 levels below you - killing them gives you 10% of max corruption (600). 600 /10 = 60 minutes. 1 hour.. not 5 hours. As stated else where - people shouldnt be expecting a lot out of the Bounty Hunter system. That is just a little side dish - nothing deep. They don't intent to incentives Reds and there will be very little corrupted players to begin with. There is many avenues for pvp - so the corrupted will be few and far between. They are not looking to incentives BH either - it's literally a mini-game. If the AoC as is corruption system (not including my version) works at deterring - people wont be going corrupt like you imagine it to be. Thus making BH just a side activity. People needs to stop banking on the idea you can be a full time BH and play within that system - its barebones.
Settite wrote: » 1. I can think of many ways to grief someone without being flagged. Considering there is player collision, one way to do it would be to simply block a door to a quest giver.
Settite wrote: » 3. People should be going red if the risk is worth it though. To have players go red once in a blue moon would defeat the purpose of having the bounty hunter system in the game at all. It might aswell be toggle pvp if the penalties are too great.
novercalis wrote: » Settite wrote: » What i would personally like is a sort of "rolling" pvp zone. I.e within the area of about 5 connected nodes, there will be no corruption penalties however there may be an increase in gatherables, xp gain and an increase to gear degradation maybe. It could be written in lore wise as a "blanket" of corruption that moves across the land. I enjoyed the open nature of pvp in cyridill on eso, so something like this sounds appealing. Obviously this isn't in the current design goal, just something I'd like in a game. As corruption is not, either I will attack a green because the penalty won't be severe enough, or what they have will be worth the risk. Or the penalty will b so severe that I will never attack a green simply because I will lose too much time removing corruption thus defeating the purpose. If I would recieve 5k worth of resources off of them but it will take me 5hrs to clear corruption and I generate 1k per crafting or whatever then I might aswell craft. Especially since I won't b risking everything I have on me to bounty hunters. (Just rough thoughts) I guess we won't know till A2 however. We will see which way the system leans. going with this concept. While I've been coming off as "anti pk" is mainly because im a PK/Griefer at heart when given the chance. I hunt and prey on potential ppl who will ragequit and laugh. Like a Whitehat hacker - I know how to hack and give you the potential solutions go prevent those hacks. With that said - this idea you mention is a PK dream for me. I would love to see, 5 random nodes out of the 103 nodes turn into a Hot zone. Every 24 hours it changes. It gives me the Japanese movie "Battle Royal" vibe. This now brings PKers and BH to the scenes and create world pvp fights that might be very fun and interested, utilizing and using the environments. Unique combats. These hot zones are noticeable on the map for everyone to see and can be tweeted daily. Ya can tweet / drop a post for a full week lineup of hot zones, so players can act accordingly. So beside Sea combat, 3-5 in-land nodes become hot zones sounds very fun to me.
novercalis wrote: » 1) if someone griefing you - they must be flagged right? so free kill no corruption.
Dygz wrote: » Body blocking might affect me negatively. None of the other stuff you listed would affect me the way non-consensual PvP does. I would not experience any of that as griefing.