Dygz wrote: » Right. I'm not just replying for you. I'm just sharing for everyone that different players have different ideas of griefing entails. And a lot of that depends on playstyle.
Dygz wrote: » For Ashes, I think most of what you listed is within the scope of the game design - which is one of the reasons I don't consider it griefing. Triggering negative raid mechanics on purpose might be.... but it would have to be repetitive, according to Steven's definition - and really only counts it's a member of the raid... in which case you can kick them out of the raid, so... then would not count as griefing.
NiKr wrote: » Azherae wrote: » The more I see people talk about this, the more interested (but less excited) I am to TEST it. Because I don't want to judge the corruption system beforehand, but the simplistic explanation we got, means that after literally years of thinking about it and seeing the discussions, I've finally come to the conclusion that it's definitely innately flawed and should be done better. Basically, I no longer feel like 'just tweaking the numbers' is going to achieve the goal of even Ashes itself unless the goal is to stop people from PK-ing generally. I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it. Yeah, I feel like that's one of the reasons why Steven added the seas and the ruins (and might add more).
Azherae wrote: » The more I see people talk about this, the more interested (but less excited) I am to TEST it. Because I don't want to judge the corruption system beforehand, but the simplistic explanation we got, means that after literally years of thinking about it and seeing the discussions, I've finally come to the conclusion that it's definitely innately flawed and should be done better. Basically, I no longer feel like 'just tweaking the numbers' is going to achieve the goal of even Ashes itself unless the goal is to stop people from PK-ing generally. I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it.
Dolyem wrote: » novercalis wrote: » 1) if someone griefing you - they must be flagged right? so free kill no corruption. I can think of many ways to grief without flagging. -tagging mobs when a player attempts to pullIt becomes a DPS race - do it constantly and intentionally - It may be reportable for harassment since you're literally following me around -pulling more mobs to a player fighting so they aggro and diehas a potential to break TOS - reportable, your ban im not. -camping resources they are afterIs this really griefing if you beat me to it? lol -body blockingInertia and momentum physics will help prevent blocking doorways/access points. -with the environment management system I can just gather everything in sight to affect the nodes resource spawn.In it's current form, yes. We need to wait and see how this gets resolved as this is a topic everyone had a month ago -camping specific mobs preventing others from getting themI will contest you. DPS Race - just cause you tagged it doesnt mean I can outdps you and claim loot rights. Once again, you might have gotten to the camp before me anyways - I might just move on. -triggering negative raid mechanics on purposeMight be breach of ToS - intended game play / intentional griefing All of these warrant an ass kicking in game. Make the punishment too high for dealing with them, and then it's a shitshow. And I can do many of these as a low level player.
novercalis wrote: » 1) if someone griefing you - they must be flagged right? so free kill no corruption.
novercalis wrote: » 10k online players with a potential 50k pool - ninjalooting might be rampart. hence on a different topic - 1 character per server - in the event your name gets remembered or on a list, you're fucked.
Settite wrote: » That's how you kill any pvp against a green; making pvp essentially toggle. I'd never want to take the risk and I have a decent amount of free time so I can only imagine what someone who has a 9-5 and a family would think when reading that.
Azherae wrote: » I'm actually fine with that, I like that game type too, but if they want the 'Dynamic world of risk', I am getting the feeling the current Corruption system ain't gonna be it.
novercalis wrote: » Dolyem wrote: » novercalis wrote: » 1) if someone griefing you - they must be flagged right? so free kill no corruption. I can think of many ways to grief without flagging. -tagging mobs when a player attempts to pullIt becomes a DPS race - do it constantly and intentionally - It may be reportable for harassment since you're literally following me around -pulling more mobs to a player fighting so they aggro and diehas a potential to break TOS - reportable, your ban im not. -camping resources they are afterIs this really griefing if you beat me to it? lol -body blockingInertia and momentum physics will help prevent blocking doorways/access points. -with the environment management system I can just gather everything in sight to affect the nodes resource spawn.In it's current form, yes. We need to wait and see how this gets resolved as this is a topic everyone had a month ago -camping specific mobs preventing others from getting themI will contest you. DPS Race - just cause you tagged it doesnt mean I can outdps you and claim loot rights. Once again, you might have gotten to the camp before me anyways - I might just move on. -triggering negative raid mechanics on purposeMight be breach of ToS - intended game play / intentional griefing All of these warrant an ass kicking in game. Make the punishment too high for dealing with them, and then it's a shitshow. And I can do many of these as a low level player. See Answers in BOLD. Honestly each of those I countered. The only viable "grief" would have been Ninja Looting, as there isnt anything IS can do to punish a player AFIAK. This comes down to Reputation and in a server of 10k... no one is gonna give a shit and remember your name. Had it been a 2-3k, maybe 5k server - People will remember. 10k online players with a potential 50k pool - ninjalooting might be rampart. hence on a different topic - 1 character per server - in the event your name gets remembered or on a list, you're fucked.