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Concerns with in game economy
Veeshan
So AoC is very much an player run economy from everything i see in regards with there emphasis on crafters which has a potential to stagnate and crash markets when majority of players hit there BIS items lets take new world tools for example when people got there tool they never needed to buy anymore since there no decay on equipment so once every player got there ori tool for example the toolcrafter were now obsolete cause no one will ever purchase a tool again since they got there max level tool for life so generaly in games the only crafters that ended up being needed were the cooks and alchemist because once people bought ur non consumable items they were no longer a customer for you since they were set for rest of game or till next expansion.
So for a player run economy to thrive there need to be equipment decay so there was always a demand for equipment, from my understanding AoC going with a repair system that requires materials to repair items however these items will most likly come from processing not the equipment crafters themself so theyll fall in same issue of being obsolete or hard to find customers for there goods, now you could make repairs kits on the crafters themself which is an improvment but then you basicly only be crafting repair kits to sell instead of armor cause do demand for the armor.
The normal solution to games that have a working player economy is to have easy come easy go system where you have gear eventually be destroyed but fairly easy to make so you keep constant demand but that wont work with AoC since it seems gear gonna be a decent time investment to aquire higher quality stuff coming from drops from raid bosses and things where people wont wont to use that gear over fear of loosing it.
I think the best solution is to have gear be repaired by using crafted gear of the same tier level) that way to repair a raid drop plate chestpiece of max level items you would need to buy a max level plate chestpiece to use as it catalyse to repair it with you would be able t=o use the basic max level equipment for this so there be constant demand for the easier to craft items for crafters aswell to cycle though.
Generaly in MMO you only make money crafting initially and it a race to level up because u know once people out level ur crafted items u loose all sales on that in new world i rushed tools and sold shit loads early on buit after a week they never sold again cause people level past those and people to slow leveling the craft basicly just lost money due to already being obsolete for the entire time.
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Ludullu
Yeah, a lot of gaming is super weird these days. Indie games seem to be doing the best, but it's almost impossible to make a really good indie mmo that would survive for long w/o some egregious mechanic to ruin it.
I'm kinda interested in Palia, purely because it's trying to go directly opposite of where most mmos go. I guess the latest WoW update kinda went there too, judging by Dygz' comments, but from what I've heard the update itself wasn't that popular (though there's like 10 different reasons for that).
And I'm definitely waiting to see what Riot will do, cause they're known to "perfect" a genre, on top of being the most fair to their players.
Songcaller
I'm into Riot's MMO and lore but Riot has said if they can't perfect it they will scrap it so I will believe it when I see it.
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