KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything.
Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community.
Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character.
KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems.
Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest?
KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids.
Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids. Because I do not want players to be solo players in the mmo world. I want them to depend on each-other. AoC has as design pillar this idea where players create micro communities and cannot obtain everything alone.
KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids. Because I do not want players to be solo players in the mmo world. I want them to depend on each-other. AoC has as design pillar this idea where players create micro communities and cannot obtain everything alone. Rolling an alt doesn't mean you don't need other players. People are already in their own communities carried over from other games. That cat is already out of the bag.
NiKr wrote: » Ok, I think I'm done with this thread. It was pointless from the start and it kept being pointless throughout. Levels won't go away, people who like rpgs will keep liking rpgs, the sun might or might not come up tomorrow. Good talk, everyone
Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids. Because I do not want players to be solo players in the mmo world. I want them to depend on each-other. AoC has as design pillar this idea where players create micro communities and cannot obtain everything alone. Rolling an alt doesn't mean you don't need other players. People are already in their own communities carried over from other games. That cat is already out of the bag. Rolling an alt fast with the current design would allow the player to master more professions. How do you solve this problem?It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[6][5][7][3]
KingDDD wrote: » In this example you can replace it with whatever you want. It's a story element not reality.
The MMO graveyard is littered with the corpses of those who said the same thing.
novercalis wrote: » NiKr wrote: » Ok, I think I'm done with this thread. It was pointless from the start and it kept being pointless throughout. Levels won't go away, people who like rpgs will keep liking rpgs, the sun might or might not come up tomorrow. Good talk, everyone I'm surprised you didnt throw Steven quote at him "THIS GAME ISNT FOR YOU" What he's advocating isnt gonna happen or change. It's a horse with no legs and a troll being fed.
Noaani wrote: » KingDDD wrote: » In this example you can replace it with whatever you want. It's a story element not reality. It's a gameplay element, not a story element. Leveling has a purpose. All the effort you put in to achieve a goal in an MMO has a purpose. The MMO graveyard is littered with the corpses of those who said the same thing. Well this is a stupid comment - the list of successful MMO's is also "littered" with the living bodies of MMO's that are doing the same thing.
KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids. Because I do not want players to be solo players in the mmo world. I want them to depend on each-other. AoC has as design pillar this idea where players create micro communities and cannot obtain everything alone. Rolling an alt doesn't mean you don't need other players. People are already in their own communities carried over from other games. That cat is already out of the bag. Rolling an alt fast with the current design would allow the player to master more professions. How do you solve this problem?It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[6][5][7][3] I doubt you can simultaneously craft two things at once. Guilds, both small and large will already funnel mats to whoever they deem their crafting accounts to be. Alts actually being able to craft without having to level only helps those who only want to engage in the crafting/economic game loop.
KingDDD wrote: » Giving players a way to progress their character in a solo friendly manner isn't bad, but locking a combat/crafting role I want to play behind a significant timesink isn't good design or frankly fun. I hope the leveling timesink isn't required beyond a tutorial system to introduce players to the game world and systems in a meaningful way.
Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Strevi wrote: » KingDDD wrote: » Dolyem wrote: » KingDDD wrote: » Dolyem wrote: » Well I suppose the positive of this post shows which(leveling or not leveling) is the preferred majority in this community. The seven or so people in this third aren't representative of anything. Representative of a ratio of this community. Either way, all of these forums conversation are taken into account. Including this one. Not that it would've changed anything either way. The games core design includes leveling a character. Theres maybe 5k (and that's pushing it) people who visit these forums once a week. That's not representative of the million+ people who will try this game on launch. If I cared about the devs reading my posts I engage with their twitter account. A significant portion of the daily content posts get direct interaction with the community manager. I highly doubt they'll entirely remove leveling, but they can definitely make it less painful for those of us who're looking forward to Ashes for the longterm gameplay systems. If there is no leveling up, then the game has to implement something to prevent players to roll fast alts. What do you suggest? Why must players be prevented from rolling alts? Alts provide flexibility for solo, small group, large group, and raids. Because I do not want players to be solo players in the mmo world. I want them to depend on each-other. AoC has as design pillar this idea where players create micro communities and cannot obtain everything alone. Rolling an alt doesn't mean you don't need other players. People are already in their own communities carried over from other games. That cat is already out of the bag. Rolling an alt fast with the current design would allow the player to master more professions. How do you solve this problem?It is possible to master up to two professions within this mastered artisan class per character (subject to testing).[6][5][7][3] I doubt you can simultaneously craft two things at once. Guilds, both small and large will already funnel mats to whoever they deem their crafting accounts to be. Alts actually being able to craft without having to level only helps those who only want to engage in the crafting/economic game loop. Can you reformulate please? I don't understand your position here. For me the crafting and economic loop is very important. You may want to have a tank, dd and healer fast without leveling. I say you should not be able to be master gathering, processing and crafting fast. I want the artisan leveling to be very long. Is this acceptable for you? If yes, then how do you ensure that players who roll and get 3 max characters fast will not also become proficient as artisans in different classes and professions?