GoreGoth wrote: » following the kind of aesthetic this game is going for I would never want any spell inspiration that comes from an anime. Those stay in FF14
Veeshan wrote: » GoreGoth wrote: » following the kind of aesthetic this game is going for I would never want any spell inspiration that comes from an anime. Those stay in FF14 Not all of them are over the top tbh some of them are rather simply from those animation ones some are redonculous though however they can have a place too tbh in the game. If the game has "Ultimate spells" like long ass cooldown ones then the overe the top animation can work for those but u dont want to go over the top with the giant spell effects. But quite a few spells in anime are rather unique and not over the top that would work well for AoC
ariatras wrote: » All these anime magic sequences seem way too flashy too me. Imagine that non-sense in sieges. I personally prefer magic to be more then just damage and things. Creative spells such as Thaumaturgy, Prestidigitation, Knock etc seem way more fun
Veyrah wrote: » I'd like to see some magic circles and runes incorporated in the spells. That way you make the spells identifiable whilst casting (depending on cast time this could be a weakness to be exploited in PVP, which could mean some power budget elsewhere). It also just looks very cool, and I like it when the magic system is explained in a fantasy world. Good world building is understanding how magic works, the rules that are used for it. So a spell visuals could correspond to the runes of the element/spell type being cast.
Veyrah wrote: » Good world building is understanding how magic works, the rules that are used for it. So a spell visuals could correspond to the runes of the element/spell type being cast.
Galaturc wrote: » I always felt unsatisfied with magic that is not based on semi-viable physics, I mean where do you get all that fire or ice magic that suddenly erupts from your hands or fingertips without harming the caster?
mcnasty wrote: » It's *magic* ?
Neurath wrote: » We had levitation for mage fireball...it didn't last long due to the silliness.