Neurath wrote: » Dice roll. Need, greed or pass.
Mojave wrote: » Neurath wrote: » Dice roll. Need, greed or pass. I never played a lot of old school mmorpg games with that system, but what makes the need or greed system better where only some people get loot compared to everyone getting loot but rarer drops having a lower percentage to drop compared to more common items?
George_Black wrote: » I want them to drop on the ground, with nice 3d designs and faint white sparkles, and watch people spam the /pickup button. I want the raidgroup that dealt the most dmg to have a 10s priority in picking up, which would result in all other people receiving a system message when they try to pick up the loot "You do not meet the conditions for this action". Just like in L2.
Mojave wrote: » I also am interested in how world bosses will work, I know Steven said that the group with the highest dps will get the loot priority, but what if it's just a bunch of random people that walked over to it or something? Is it just who dealt the most damage gets the loot?
Mojave wrote: » The biggest thing Im worried about is with master looter and egg drops, with egg drops I feel like the guild leader is always going to get it, tbh Id rather have need or greed rather than master looter so everyone has a fair chance at the juicy loot