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Combat feels too static
Snekkers
I saw many people complaining that combat is too stiff and that its outdated. But almost nobody can pin point a real reason why they think that way. That being said, in my opinion its caused by how static combat is. When the tank grabs agro, then all any player has to do is just spam thier rotation without even using brain. Last boss of the dungeon had only one special attack and tank could just stand in it without tanking any damage, not mentioning that it didnt pose a real threat to DPS, maybe except fighter.
I think a solution would be to add to bosses, elites by maybe even normal mobs, another ability that would target DPS and/or healer, so they have something to do except spamming thier rotations.
Another thing is to add more reactive gameplay, one example would be this good timing on active block so your really need to think about what you doing, and your actions are based on the encounter not just one combo over and over
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McShave
It is hard to say how it feels for me before I actually play it. The game looks good to me, it is what I am expecting. Once Alpha 2 is out and we are playing, I think this kind of feedback will be more useful.
Anonymous332
I can deffinately see the improvement and its getting better, but there needs to be more animation work on the staggering of mobs on hit and the body movement of character in melee. I think also a lot of the reason it looks "stiff" is because character are pretty much static while melee animations are very fast / missing frames (A to B ) from a design perspective. If they had the greatsword resting on the shoulder while running and showing the "weight" of the weapon in wind-up animations etc it would already look less static. Thats how much power animations have. Holding a bigass sword upright and characters moving like they have something stuck up their ass just looks no offense, stupid.
They cant make the animations too slow either because its gonna take longer time from input>hit which is gonna bother a lot of people. The only way to go if they decrease the speed of big weapons in particular is to buff the damage because people will miss more (timing, wind-up animations and all that) expeccialy in PvP. Not gonna lie i wouldnt mind that because BIG crit numbers :drool: Again that is subjective. A lot of people dont look too much on numbers/details and want attacks to be fast/instant when pressing button just watching the HP bar of enemy drop. What matters at the end of the day is subjective. If everyone loved the same combat design everyone would be playing the same mmorpg.
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