Sarkgp wrote: » Would this work like clan war? Would it allow players to kill each other without PK system?
Sarkgp wrote: » On the other hand, isn't that too much power for a Mayor? Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless. It can also cause the game to be more closed towards PvP, since PVE players can never rest easy that a mayor of their city can declare war and kick these players out of the Karma system.
Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless.
Kilion wrote: » I'm not sure what the "anyone can enter" part is supposed to mean.
Kilion wrote: » For once a guilds size is limited to 300 as of now. The incentives to have 300 people in the guild however aren't as high as going for a smaller guild, because leveling your guild to have a lower member cap means each member will get more buffs/bonuses/skills from being in that guild.
Kilion wrote: » Add to that the fact that about 5 Metropoli will be the maximum number of lv 6 Nodes on a server with 8000-10000 players. Only the mayor of that metropolis can declare war, but not just by clicking a button, it also takes the siege scrolls to declare war to another Node. Assuming that only citizens can participate in a Nodes mayor election, it means 300 people have to get their main character of that server to join that city - we already know that the price for a citizenship will rise the more people already have a citizenship. So a guild of 300 cannot easily be the strongest force in a mayor selection and even if the are it takes considerable effort to participate in the election and again to make the declaration of war (via the siege scroll).
Sarkgp wrote: » Would it allow players to kill each other without PK system?
Sarkgp wrote: » On the other hand, isn't that too much power for a Mayor? Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless.
Sarkgp wrote: » It can also cause the game to be more closed towards PvP, since PVE players can never rest easy that a mayor of their city can declare war and kick these players out of the Karma system.
NiKr wrote: » Any node can declare a war on any other node. I'm pretty sure that's what OP meant.
NiKr wrote: » The size of the guild doesn't matter here. OP was just stating that the ability of any other node to declare war on a node whose citizens comprise the strongest guild could undermine that guild's work towards improving and building up their node. All the whims of a single person.
NiKr wrote: » Node siege and node war are different things. Any citizen can cast a siege scroll, but only node government can declare a war
daveywavey wrote: » or they're just a loser streamer with brainless zombie viewers
Kilion wrote: » It seems there are limitations and seeing how a ZOI can reach considerable size, that excludes a lot of Nodes. And it stands to question why a Node in the north-eastern most part of the map would want to declare war on a node in the most south-western most part of the map, given there is no wrap around. It significantly limits the viable target for a node war in my opinion.
NiKr wrote: » Sarkgp wrote: » Would this work like clan war? Would it allow players to kill each other without PK system? https://forums.ashesofcreation.com/discussion/53205/24-7-pvp-during-guild-node-wars/p1 Sarkgp wrote: » On the other hand, isn't that too much power for a Mayor? Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless. It can also cause the game to be more closed towards PvP, since PVE players can never rest easy that a mayor of their city can declare war and kick these players out of the Karma system. Yeah, I hope there's a way to remove the mayor from their seat if the majority of the populous disagrees with the war.
Veeshan wrote: » some node have different election processes
NiKr wrote: » Veeshan wrote: » some node have different election processes This is kinda the problem. And in theory all of those methods are abusable, if they remain on a monthly basis. But if you're a shitty mayor - I'd definitely prefer if people could do at least something about that. Different node types could even have different ways of addressing that, but there should be something.
Veeshan wrote: » I dont think it an issue tbh
NiKr wrote: » Veeshan wrote: » I dont think it an issue tbh It's more about the potential abuse of the selection systems by any stronger guild or group of people. And the influence of that abuse on the common population of the node. I'd imagine that a lot of players would not even participate in voting cause they won't care too much about how the node is controlled, as long as it's not hurting their gameplay. Those who don't care could potentially be bribed with items or money, because they could only benefit from that kind of trade (at least until the node goes to shit). This would compromise a scientific node. Military node would probably require people to sign up to the mayoral fights. I doubt there'd be a ton of people willing to even become a mayor, so the pool of candidates will already be small. If a guild wanted to have complete control of a military node, they'd just need to register their members and collude in the arena (no matter what type of process the elections will use). Religious nodes will most likely be controlled by guilds that accshare a single character or just have a super hardcore player among them. There's also a chance that those quests might require help of a guild, which would lead to the strongest guild in the node easily taking the mayoral position through force. Economic nodes would be bought up by the same strong guilds if they see benefit in it. The amount of people willing to become mayors will be small and the amount of rich players among those who do want to be mayors would be even smaller, while a guild can easily just tell their members to pool money and outbid anyone else. So all node elections can be abused relatively easily. But my main point is that a casual player just living in the preferred node and enjoying its services would get quite upset about a sudden war or a sudden siege against their node. And moving all their stuff (some of which might've been raided after a failed siege) after several days of dying in pvp (or not playing because of that war) would definitely push away quite a few people. Now it could be said that this is all just the intended gameplay and that those casual players should just pay attention to the elections and try doing their best to oppose shitty mayors. But I'm not sure how many people would be willing to spend that much time doing all of that but still fail, cause it's impossible to overcome abuse of the system as a single player, and it's reaaaally difficult to rally several hundred people to do the same thing. In other words, I'm just a bit worried about the consequences of abusability of the system. But I'm also not sure if it can be resolved somehow and I would personally prefer if the system didn't change completely or go away. I just think that this is yet another system that'll make Ashes a niche within a niche within a niche of a game.
Kilion wrote: » Anyone can enter and declare war on the strongest Node where a big clan lives, making efforts to raise the node useless. I'm not sure what the "anyone can enter" part is supposed to mean. For once a guilds size is limited to 300 as of now. The incentives to have 300 people in the guild however aren't as high as going for a smaller guild, because leveling your guild to have a lower member cap means each member will get more buffs/bonuses/skills from being in that guild. Add to that the fact that about 5 Metropoli will be the maximum number of lv 6 Nodes on a server with 8000-10000 players. Only the mayor of that metropolis can declare war, but not just by clicking a button, it also takes the siege scrolls to declare war to another Node. Assuming that only citizens can participate in a Nodes mayor election, it means 300 people have to get their main character of that server to join that city - we already know that the price for a citizenship will rise the more people already have a citizenship. So a guild of 300 cannot easily be the strongest force in a mayor selection and even if the are it takes considerable effort to participate in the election and again to make the declaration of war (via the siege scroll).
Sarkgp wrote: » The siege scroll is for castles only, In the Nodes it is the Mayor who declares war on another node. It's very easy to do that. In addition, a military node chooses its mayor through a battle royale, where there is a lot of RNG. Maybe there's too much work going on to get a military node up and it gets destroyed by a random Mayor's declaration of war. Also, if this system marks citizens as combatants and you are a PVE player, just being a citizen will take you out of the karma system. so... another person decides for you to mark you as a combatant even if you are a single PVE player. I think the siege scroll should be the only way to siege both castles and nodes.
Sarkgp wrote: » Also, if this system marks citizens as combatants and you are a PVE player, just being a citizen will take you out of the karma system. so... another person decides for you to mark you as a combatant even if you are a single PVE player.
Strevi wrote: » Sarkgp wrote: » Also, if this system marks citizens as combatants and you are a PVE player, just being a citizen will take you out of the karma system. so... another person decides for you to mark you as a combatant even if you are a single PVE player. Then they will become PvP players.
Veeshan wrote: » and if there a pacifist they can go on a little adventure to another node for a bit till things blow over :P