Voeltz wrote: » I'm writing off action combat as it has taken a backseat to early 2000s gameplay in 2023.
Taleof2Cities wrote: » Huh? There are quite a few popular MMOs that have both action combat and a high monthly playerbase in 2023. Regardless, Ashes is planning to have a hybrid system ... regardless of what decade you live in.
Solvryn wrote: » Most diehard tab players call it more action than tab, most diehard action players call it more tab than action. It's an actual hybrid with the way it calculates damage.
daveywavey wrote: » Does make me wonder how the 75% thing will work if skills can be used as either.
Mag7spy wrote: » Pretty big different between needing to look at your targets direction and track than just press tab or select and have your target locked on the entire time. Trying to say they are the same and it doesn't matter is silly.
Nothing is wrong with aim assist, if you are trying to compare it, I'd be saying tab is an aim bot.
Whole point of action is to be more in the moment of the combat and those actions of need to look in the direction and do some kind of tracking make a big deal when it comes to gameplay.
daveywavey wrote: » This link may help you: https://ashesofcreation.wiki/Hybrid_combat TLDR: "A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[7][8][9][10]" "The action mode camera is tied to the to the player's reticle.[11][12]" "If you're in a massive brawl, the ability to pick and choose targets that are far in the back line that might might be more advantageous towards tab target users because they're able to click, but the reaction time to acquire a target for a cursor versus acquiring a target for a reticle is much faster and less cumbersome because it doesn't require as many actions on behalf of the user.[17] – Steven Sharif" "Templated and targeted versions of skills will have different characteristics.[2][7][18][19][20]" I believe the current plan is for there to be a max of 75% of your skill-bar that can be one particular type.
Dygz wrote: » Tab target combat will not be obsolete for RPGs any time soon. How that affects PvP is one of the reasons that PvP is not a great fit for RPGs.
Sauronplay wrote: » Action combat is the future and always will be.
Sauronplay wrote: » Nobody uses it unless you are elderly or middle-aged, or have motor difficulties in using the mouse and keyboard. It is totally useless today.
Sauronplay wrote: » Dygz wrote: » Tab target combat will not be obsolete for RPGs any time soon. How that affects PvP is one of the reasons that PvP is not a great fit for RPGs. Nobody uses it unless you are elderly or middle-aged, or have motor difficulties in using the mouse and keyboard. It is totally useless today. Action combat is the future and always will be.
Dygz wrote: » Sauronplay wrote: » Dygz wrote: » Tab target combat will not be obsolete for RPGs any time soon. How that affects PvP is one of the reasons that PvP is not a great fit for RPGs. Nobody uses it unless you are elderly or middle-aged, or have motor difficulties in using the mouse and keyboard. It is totally useless today. Action combat is the future and always will be. LMAO Lots of elderly and middle-aged people play MMORPGs. At least 50% of the MMORPG population, if not more.
Sauronplay wrote: » It is ridiculous to opt for hybrid combat, it makes no sense today, target combat will be completely obsolete when this game is released. Intrepid should opt for action combat, not because boomers like it and find it easier to play due to their lack of motor skills on the mouse and keyboard. Strictly due to the fact that pvp will be totally useless with target combat.