TheWolfofGar wrote: » Tyranthraxus wrote: » 2) I'd happily watch a 2-3 hour development update, every month. Am very glad for the insights that we receive. I wouldn't, I'd rather watch a concise to the point 30-45 minute update of quality than a rambled 2-3 hr dev update. Tyranthraxus wrote: » 4) He's making a display of the gameplay. Were they supposed to do it 10 times and choose the best take, or something? They don't need to do it 10 times, a basic story board, rough run through to ensure they know what to expect in the fights then a run full run through so they aren't caught off guard. ideally not recorded day of so Margaret and the Comm team have time to watch the video an check for any comments that were said off the cuff that are mistaken or misleading. and to add in some relevant media in post. Tyranthraxus wrote: » 5) These are real, live people - not actors. you're point?
Tyranthraxus wrote: » 2) I'd happily watch a 2-3 hour development update, every month. Am very glad for the insights that we receive.
Tyranthraxus wrote: » 4) He's making a display of the gameplay. Were they supposed to do it 10 times and choose the best take, or something?
Tyranthraxus wrote: » 5) These are real, live people - not actors.
DeviLzFury wrote: » So this is not going to sit right with some
novercalis wrote: » The entire run, they rarely had mana issue outside of the tank and ranger occasionally. After every fight, most of their HP was fine, when things went south - it was mainly due to HoT tick putting cleric in aggro when he was trying to top off Steven b4 he ran into make a pull w/o communicating to his team. The last boss fight was a joke, he tank the boss, someone else face tank the add and they were never in any danger both in terms of HP and MP.
Patchify wrote: » novercalis wrote: » The entire run, they rarely had mana issue outside of the tank and ranger occasionally. After every fight, most of their HP was fine, when things went south - it was mainly due to HoT tick putting cleric in aggro when he was trying to top off Steven b4 he ran into make a pull w/o communicating to his team. The last boss fight was a joke, he tank the boss, someone else face tank the add and they were never in any danger both in terms of HP and MP. Having to rest after every group of mobs to regen mana really destroys the game flow. Running out of mana is an outdated mechanic, the only time one should run out of mana is when fighting a boss that is above their current gear level or after several packs to regen both health and mana. This is excluding main healers of course.
DeviLzFury wrote: » Patchify wrote: » novercalis wrote: » The entire run, they rarely had mana issue outside of the tank and ranger occasionally. After every fight, most of their HP was fine, when things went south - it was mainly due to HoT tick putting cleric in aggro when he was trying to top off Steven b4 he ran into make a pull w/o communicating to his team. The last boss fight was a joke, he tank the boss, someone else face tank the add and they were never in any danger both in terms of HP and MP. Having to rest after every group of mobs to regen mana really destroys the game flow. Running out of mana is an outdated mechanic, the only time one should run out of mana is when fighting a boss that is above their current gear level or after several packs to regen both health and mana. This is excluding main healers of course. I would have to disagree with you. This adds to the difficulty of the game and makes you as a player think about what you are doing. Plus it can be implemented and if you don't like having to sit, then bring Pots not to. This mechanic of the game is not that big of a deal to those who know how to use it and leverage it.