
Recently we’ve gotten news that crossbows and potion launchers will no longer be included in the game. This is a major disappointment to the community… Not only because there are those who were hoping to use these weapons, but because this decision could be foreshadowing the future of Ashes.
Are we to expect more shortcuts in the future?
Considering that crossbows were a stretch goal, people paid to have them implemented. Dropping them from the game implies a disregard for other promised features.
It also implies that Ashes combat/class systems will not be as multiplex and flexible as many of us hope it will be. They’ve chosen to exclude these weapons because of extra animation and vfx work, and most likely because they also don’t want to worry about adding
additional skills that support these weapons. This suggests that there will only be a set amount of skills that come with your class, and players will not be able to build their character with unique skill combinations that specialize with their weapon choice and enchants/buffs. This suggests a very two-dimensional system, which is a major disappointment… Not only because it limits player choice, but it limits the heights that can be reached in the game. A two-dimensional combat system goes in tandem with a two-dimensional craft system and so forth.
A fellow member in my guild suggested a good idea: Weapons with a more complex design (crossbows/potion launchers) could be unlocked in higher level scientific nodes. Ideas such as this are not feasible if ideas are cut because it would be “too much work”. Dark and Darker is able to implement crossbows with a slow reload time. This game is much clunkier and lower budget that
I hope ashes will be, but its still able to create an interesting combat experience with these weapons.
It is within reason that players are expecting a game that redefines the mold and breaks the wheel of boring mmorpgs. We have been forced to live with the dream of a game that actually puts the rpg in mmo, a game where you can live your fantasy life. We’ve had to live with thoughts of, “Well this could be better if only it had
xyz.” As the target demographic of these products we need to demand better, for the sake of the future of mmorpgs. We need to stop accepting excuses and being overly understanding. This is a product
you are paying for.
It is also inexcusable that we were informed of this change in a discord post from Steven. The “relatable developer” marketing is beginning to look unprofessional. This includes the tank showcase, where Steven’s lack of skill made it hard to reliably judge the tank role being showcased. People seem to forget that Steven Sharif has a history of multi level marketing and is here to sell a product. Being a relatable gamer here to save the mmo genre is a great marketing ploy.
It’s clear that from the amount of money invested in what they’ve shown us, that Ashes is not a scam. Though in the end it is a product and we are the consumers of that product. I’m not at all against them making money, but I am against low quality goods. You get to choose what food you put into your mouth.
I’d sooner pay $300 for a 100% linen ethically/sustainably made dress, than I would pay $5 for a dress off of Shein. That’s to say its better to pay for a high quality product.
I encourage all of my fellow community members to voice their opinions on developer decisions, and to demand a high quality product. It is better to make demands that are “unreasonable” than to sit and accept shortcuts. We have a great opportunity, developers seem to actually read and listen to us, and we get to help shape a game that could be the future of MMORPGs.
This isn’t just about crossbows, its about the future of gaming.
Cheers friends