NiKr wrote: » Yeah, they changed it from "no pvp in freehold's footprint" to this. Don't really know why. It's not like the additional 2-3 seconds of running away would change things.
Blip wrote: » Carebears will always complaind and scream until they get there way. And ruin another game.
Noaani wrote: » Not only is this a good change, it was ide tidied by the community as a needed change about 4 years ago.
NiKr wrote: » Noaani wrote: » Not only is this a good change, it was ide tidied by the community as a needed change about 4 years ago. We don't know how exactly our freeholds will function and what will be required of us to build the freehold. Maybe everyone has to have a character-tall fence around your freehold's footprint, which would prevent you from shooting at people from inside of that footprint.
Voxtrium wrote: » This, or perhaps to enter a freehold you have to be out of combat. Character tall fence would need to prevent gliding mounts as well
Bladen wrote: » What!? I thought freehold's were entirely open to be attacked if your node falls. Why are houses off limits?
NiKr wrote: » The only thing this change brings is PKers killing random farmers and mount husbanders. I can already see people making alts (even super lowbie ones) and just going around killing people on their freeholds.
Noaani wrote: » I dont see this happening - unless I missed a comment about corruption not applying to PvP on freeholds. I mean, people are already complaining that corruption based PvP wont happen as things stand. Attacking someone on their freehold is the same as this, just without the prospect of being able to take over what ever it is they are farming - meaning it will happen even less.
NiKr wrote: » Noaani wrote: » I dont see this happening - unless I missed a comment about corruption not applying to PvP on freeholds. I mean, people are already complaining that corruption based PvP wont happen as things stand. Attacking someone on their freehold is the same as this, just without the prospect of being able to take over what ever it is they are farming - meaning it will happen even less. It's gonna be rare in normal situations, where people are close to other players in farming/gathering locations. But freeholds will be the most anti-pvp gameplay, so majority of people would never expect getting killed there. And most likely freeholds will be quite away from any other players, because they'd be at some distance from mob spawns and quite likely some ways away from gatherables. And people are way more likely to afk around their freehold and also have valuable mats on their character, because they'd be using them around their freehold. Obviously people can just run back into their house if they're not afk, but then the PKer is preventing the player from enjoying their non-pvp gameplay. And while pvping someone around gatherables or mobs would be more understandable for people (considering it's an owpvp game), getting attacked literally on your land, while participating in the most solo-friendly content in the game, would feel really fucking bad. I'd imagine that majority of anti-pvp players would rather have a fence around their freehold than get attacked randomly on it.
Noaani wrote: » I mean, if you afk, be in your house. This isnt much of a reason at all. You have no real reason to have mats on you outside on your freehold - other than those you just harvested. Keep your crafting stations inside. Since you are right by your bulk storage, you can just offload your mats as you are harvesting. You really have no excuse to have much on you while on your freehold - to the point where people shouldn't expect to have much at all drop from people on their freehold. And sure, it would suck to be killed on your freehold, but imo that is no where near as bad as being attacked while trying to take on an actual difficult top end boss with your guild. These two situations are honestly not even in the same league in terms of how much each one would suck.
Noaani wrote: » And sure, it would suck to be killed on your freehold, but imo that is no where near as bad as being attacked while trying to take on an actual difficult top end boss with your guild. These two situations are honestly not even in the same league in terms of how much each one would suck.