Neurath wrote: » I'd rather just turn up with my lads during a node war and fight in the streets. Don't really want another objectives or rail road pvp event.
Neurath wrote: » Yeah, our aims are aligned but I don't want to raid in prime time only. Raids would be suicidal at prime time against a superior foe. You need the ability to raid when you are strong and the enemy is weakened.
Neurath wrote: » It all depends on how tough the npc guards are. Where the npc guards are and how many npc guards there are. If the npc guards can call backup the fight would be an epic pvx fight.
Voxtrium wrote: » Being able to raid residents specifically though would create the ability to potentially target out mayors, bully enemy guild leaders and most importantly, encourage players to abandon their node if they were constantly having their residences attacked and the node they were in was consistently failing to protect their goods. I could see how this feature could be used as a targeting mechanic that is abused, but how could you include the residences without allowing it to be a targeting/bully mechanic? Also maybe its good that there is a semi target targeting mechanic like this?
NiKr wrote: » Voxtrium wrote: » Being able to raid residents specifically though would create the ability to potentially target out mayors, bully enemy guild leaders and most importantly, encourage players to abandon their node if they were constantly having their residences attacked and the node they were in was consistently failing to protect their goods. I could see how this feature could be used as a targeting mechanic that is abused, but how could you include the residences without allowing it to be a targeting/bully mechanic? Also maybe its good that there is a semi target targeting mechanic like this? Node subterfuge should be enough to encourage people to leave. Raids could lead to faster node decay or complete shutdown of particular important buildings or anything of that sort. But as soon as you give the ability to raid player housing within a node (and steal their shit) - you'll get yourself a shitton of complaints of "I was offline and my resources got cleared out somehow. Is this a bug or smth?" Node sieges are a primetime huge event that has several days of buildup. Your suggestion is as random occurrence, potentially in the middle of the night, that leads to disappearance of player belongings. There'd be way more bullying than proper raiding. And that bullying would be done in the most uncomfortable hours for the node's citizens. I know this because I've done this in L2 with its fortress system, except there you'd just take the fortress ownership away, rather than resources, so in a way even that was less punishing for the players. But majority of sieges would happen deep in the night, so that there'd be the smallest chance of proper defense of the fort. Node raids would be the same.
tautau wrote: » Since the raiders can spend days (or weeks) planning the attack, the defenders ought to get the same planning window, so raids (as described by the OP) ought to have a 5 - 7 day declaration period. In other words, the time ought to be fixed and announced that far ahead. Fair is fair, right? Otherwise the raiders will just announce at 4AM, raid at 5 AM, and the node has no opportunity to defend. Also let us remember 'risk vs reward.' As proposed there is no risk to the attackers, only to the defenders. A 'raid scroll' should be required of the attackers/raiders with a cost dependent upon the number of buildings that they intend to raid. If a building yields 500 gold in plunder, then the scroll ought to cost about half that. So if they are going to raid 4 buildings, they need to come up with 1000 gold. If they win, they double their money. If they lose then they are risking the scroll cost, risk vs reward. The scroll cost should go to the node, so if the node wins, they get rewarded. That seems more fair and balanced. As proposed by the OP, the cost was all on the node's side and the reward and advantage was all on the raiders' side.