Neurath wrote: » Why? What links to night does corruption have?
Neurath wrote: » Yeah I get the ideation but it means people will turn purple at night and remain green in the day (those who would not normally turn purple) thus negating the system.
Neurath wrote: » It's difficult not to misunderstand with a one line question lol. I'm not sure what the use will be. At the point a person is red the person is already handicapped. Night doesn't last very long relatively speaking so what benefit would the process have? Again, greens will learn to fight back at night making the red player more likely to die to a non bounty hunter.
Gospell wrote: » What do you think if giving less corruption points to pk at night?
Gospell wrote: » Neurath wrote: » Why? What links to night does corruption have? Well, I think theoretically the killer at night is hard to recognize. Well, or let the players know that it’s dangerous to walk around at night
Arya_Yeshe wrote: » Neurath wrote: » It's difficult not to misunderstand with a one line question lol. I'm not sure what the use will be. At the point a person is red the person is already handicapped. Night doesn't last very long relatively speaking so what benefit would the process have? Again, greens will learn to fight back at night making the red player more likely to die to a non bounty hunter. Would benefit PKs who do a small kill just to get the red with the bare mininal of corruption points and then bait people into fights, could bring hidden friends.
daveywavey wrote: » Arya_Yeshe wrote: » Neurath wrote: » It's difficult not to misunderstand with a one line question lol. I'm not sure what the use will be. At the point a person is red the person is already handicapped. Night doesn't last very long relatively speaking so what benefit would the process have? Again, greens will learn to fight back at night making the red player more likely to die to a non bounty hunter. Would benefit PKs who do a small kill just to get the red with the bare mininal of corruption points and then bait people into fights, could bring hidden friends. That in itself is a reason they won 't be implementing it. Corruption is not meant as a benefit. It's a punishment for forced PvP kills. You don't get Corruption from attacking someone that doesn't fight back, only from killing them. Fighting someone that doesn't fight back isn't PvP. It's just P. If you're a PvP'er, you won't be looking to go Corrupted. You'll be looking for that extra "vP". Edit: And, to the OP: Nope, it's a pretty shit idea. You can learn what the Corruption system is meant for at this following link: https://ashesofcreation.wiki/Player_corruption Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself.
Arya_Yeshe wrote: » the "benefit" will be that he will purify the corruption a few minutes faster.
daveywavey wrote: » Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself.