Voxtrium wrote: » Neurath wrote: » I'd rather just turn up with my lads during a node war and fight in the streets. Don't really want another objectives or rail road pvp event. Rail road PVP event? This gives an option for conflict outside of literally destroying what is likely 6+ months of work plus hopefully destroying a node is really difficult so raids like this could both benefit the likelihood of a successful siege while also encouraging gameplay outside of the annihilation of that node, also means smaller groups can make an impact.
Neurath wrote: » I'd rather just turn up with my lads during a node war and fight in the streets. Don't really want another objectives or rail road pvp event.
Depraved wrote: » Voxtrium wrote: » Neurath wrote: » I'd rather just turn up with my lads during a node war and fight in the streets. Don't really want another objectives or rail road pvp event. Rail road PVP event? This gives an option for conflict outside of literally destroying what is likely 6+ months of work plus hopefully destroying a node is really difficult so raids like this could both benefit the likelihood of a successful siege while also encouraging gameplay outside of the annihilation of that node, also means smaller groups can make an impact. are you playing with 15 other friends? xD how long until that node can be raided again? we already have node sieges. don't let your nodes get destroyed. you and your other 15 friends can still make an impact in a mass pvp battle!!
Voxtrium wrote: » Depraved wrote: » Voxtrium wrote: » Neurath wrote: » I'd rather just turn up with my lads during a node war and fight in the streets. Don't really want another objectives or rail road pvp event. Rail road PVP event? This gives an option for conflict outside of literally destroying what is likely 6+ months of work plus hopefully destroying a node is really difficult so raids like this could both benefit the likelihood of a successful siege while also encouraging gameplay outside of the annihilation of that node, also means smaller groups can make an impact. are you playing with 15 other friends? xD how long until that node can be raided again? we already have node sieges. don't let your nodes get destroyed. you and your other 15 friends can still make an impact in a mass pvp battle!! huh?
Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well.
Voxtrium wrote: » A balancing metric would need to be implemented, raids could be limited to only during the weekend (Friday/saturday) or could have an upfront cost like a siege scroll or could be limited to a server prime time window, someone stated above that server prime time is already full of events and would make the defense rather easy so they suggested extending the hours on either side for a raid, I put forth 3 hours on either side of the server prime window or 6 hours on the backend. You could almost limit it to 1 raid a day or week or 1 raid per metro ZOI per day/week something like that.
Depraved wrote: » Voxtrium wrote: » A balancing metric would need to be implemented, raids could be limited to only during the weekend (Friday/saturday) or could have an upfront cost like a siege scroll or could be limited to a server prime time window, someone stated above that server prime time is already full of events and would make the defense rather easy so they suggested extending the hours on either side for a raid, I put forth 3 hours on either side of the server prime window or 6 hours on the backend. You could almost limit it to 1 raid a day or week or 1 raid per metro ZOI per day/week something like that. this is what we already have...if you want less players involved, just become a citizen of a small node with your friends and attack small nodes idk?
Voxtrium wrote: » Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well. Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point?
Noaani wrote: » Voxtrium wrote: » Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well. Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point? My point is that your suggestion is incredibly close to a system already stated to be in the game. There would be no actual point in having both your suggestion (which in itself is perfectly fine) and node wars the way Steven has described them. Since they are both so similar, a game would need to have one or the other, not both.
Voxtrium wrote: » Noaani wrote: » Voxtrium wrote: » Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well. Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point? My point is that your suggestion is incredibly close to a system already stated to be in the game. There would be no actual point in having both your suggestion (which in itself is perfectly fine) and node wars the way Steven has described them. Since they are both so similar, a game would need to have one or the other, not both. Ok it seems like having the ability to target a nodes buildings outside of a sieges setting would be both more immersive and fun. Perhaps I am missing something here, what did Steven describe node wars as? I haven't heard much about them to be honest.
Noaani wrote: » Voxtrium wrote: » Noaani wrote: » Voxtrium wrote: » Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well. Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point? My point is that your suggestion is incredibly close to a system already stated to be in the game. There would be no actual point in having both your suggestion (which in itself is perfectly fine) and node wars the way Steven has described them. Since they are both so similar, a game would need to have one or the other, not both. Ok it seems like having the ability to target a nodes buildings outside of a sieges setting would be both more immersive and fun. Perhaps I am missing something here, what did Steven describe node wars as? I haven't heard much about them to be honest. It hasn't made it to the wiki, but when talking about node war objectives, targeting specific buildings is one of the things Steven mentioned. The reason it isn't on the wiki is because it wasn't stated as being what the actual plan is, as yet.
Voxtrium wrote: » Noaani wrote: » Voxtrium wrote: » Noaani wrote: » Voxtrium wrote: » Noaani wrote: » To me, this sounds like node wars. The objective seems to be the kind of thing a node war would have, and if you are talking smaller nodes, the scale is about the same as well. Yes it would definitely be something usually resulting from players at war with each others nodes, but i'm not sure your point? My point is that your suggestion is incredibly close to a system already stated to be in the game. There would be no actual point in having both your suggestion (which in itself is perfectly fine) and node wars the way Steven has described them. Since they are both so similar, a game would need to have one or the other, not both. Ok it seems like having the ability to target a nodes buildings outside of a sieges setting would be both more immersive and fun. Perhaps I am missing something here, what did Steven describe node wars as? I haven't heard much about them to be honest. It hasn't made it to the wiki, but when talking about node war objectives, targeting specific buildings is one of the things Steven mentioned. The reason it isn't on the wiki is because it wasn't stated as being what the actual plan is, as yet. sounds kinda like Steven already thought of my original post idea then and will likely implement something similar to what he thinks fits the game. Thats great to hear!