Vargos wrote: » And with such hard penalty system for PK (as in AoC), they will know that in 99% of cases they won't be killed in a PK.
Vargos wrote: » If someone is the first to arrive to resource vein and start mining resources, what is the point for him to flagging for PvP? They will just continue to mine resources while standing there.
Vargos wrote: » Wait half a day, maybe a siege will start... Run around the node for a few hours, maybe someone will launch a caravan... Spend a few hours farming in different locations, maybe you'll find someone from an enemy clan... In the end, during prime time, for example at 5 hr of playing, spend 4 hours to looking for someone to PvP with, and maybe half an hour or an hour of fun, but if you get killed, then it's another half hour to get back from your respawn spot.
Vargos wrote: » Of course, there will probably be PvP between warring clans at farming spots, raid bosses, and so on. But again, the motivation for joining a clan, or accepting a war declaration from another clan, is unclear at this point. If people on a PvE location don't want to PvP, it will be hard to force them.
Vargos wrote: » Kill their healer in PK? Well, they'll come back faster than you'll clear your PK status.
Vargos wrote: » The point here is not that there won't be any PvP in PvE areas, of course there will be to some extent. The point is, when you're tired of grinding and want to distract yourself with PvP, will it be possible to find PvP without spending hours looking for caravans, searching for enemy clan members in locations, or waiting half a day for a siege to start?
Noaani wrote: » Think of my question as, 'what will all the lovers of GW2 WvW do when they try AoC?' There is going to be a lot of down time as they search for objective based PvP groups to fight, compared to what they are used to.
NiKr wrote: » Also, in a group vs group situation, the attackers would just need to PK the victim's healer and then protect their own PKer, while the victims can either die to mobs w/o a healer or leave the room. And while there's a chance that the gamer population has completely changed and would absolutely never flag up in no case - I somehow doubt that those kind of people would even play Ashes in the first place. And considering that dungeons will be some ways from nodes, people would be even less inclined to waste time running around instead of proving they're strong enough to hold a location.
Spif wrote: » Because in L2 you went purple if you hit a red. In ashes you stay green.
Spif wrote: » Killing a green healer could be really tough, greens can't be CC'd.
Spif wrote: » Going red is going to have more downside in Ashes than L2. Your corruption gain increases as you do more PKs through the life of the character, and the wiki says it will take more xp than L2 to work off corruption. That's why I don't expect people to go red to steal gatherables in most situations. You risk dropping equipped gear for a bunch of (possibly rare) rocks.
Spif wrote: » IMO there is going to be a strong PvE contingent in this game (server specific of course) because of the throwback nature of slower leveling and raids. Not to mention the AAA title draw.
Solvryn wrote: » After volunteering to not read a single post on this thread. MMOs do not need 24/7 structured PvP. There's goal based PvP and owPvP. PvP is 24/7 - you either want to be the best or you dont.
Arya_Yeshe wrote: » It is very important hating carebears
Noaani wrote: » Arya_Yeshe wrote: » It is very important hating carebears Of all people, you should be the most accepting of carebears. Without them, you wouldnt have anyone you are able to kill in PvP!
Gospell wrote: » My acquaintance with mmo began with L2. In l2 there are no fucking vegetable gardens, fck cows that need to be milked and other garbage. Of course, there is a fck grind in there, but it is in order to become stronger and kick someone's ass. Everything in the game is designed for pvp. And a lot of people still play this game. It's very difficult for me to understand PvE players. I just hope AoC is more PvP oriented than PvE... It's bad that red players get more debuff in AoC than in L2, it's disappointing for me
Noaani wrote: » . If a game loses it's PvE players, PvP players just lost half or more of their content.
Gospell wrote: » Noaani wrote: » . If a game loses it's PvE players, PvP players just lost half or more of their content. I think pvp players can have fun without pve players.
Neurath wrote: » Gospell wrote: » Noaani wrote: » . If a game loses it's PvE players, PvP players just lost half or more of their content. I think pvp players can have fun without pve players. Naked pvp is some of the best pvp lol.