Gospell wrote: » daveywavey wrote: » Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself. How does this conflict with the system? You just get less corruption points! flagges system will work correctly. Honestly. I would like the player to get pk status only when there is proof of his crime. PK is not a divine punishment, as the person suggested by the post above, this is justice. PK are wanted killers, not god-marked people. This game even made bounty hunters, but it's not fair that a player gets PK status without witnesses and evidence.
daveywavey wrote: » Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself.
Kilion wrote: » ] It is not just about law and order in Ashes though, which is my entire point. Yes, it COULD be just a matter of justice, but in the world of Verra it is not. Just like it is not logical that people can use a mystical power called "the Essence" to do magic. I don't see why this is easily acceptable but the fact that corruption probably has a notion of "will of the world" somehow is not something people can accept. If that line of thinking I suggested - and mind you that is all I am doing, suggesting, the devs would have to confirm my theory - holds true, then the question becomes: Do you want to play a game with a world that has these rules or not?
Gospell wrote: » I can imagine if this was divine intervention, then there should have been a holy inquisition that looks after pk, but there will be bounty hunters in the game, and they hunt for common criminals, not divine
Gospell wrote: » daveywavey wrote: » Allowing people to reduce the griefing punishment just because it's dark, goes against the whole point of system itself. How does this conflict with the system? You just get less corruption points! flagges system will work correctly.
Gospell wrote: » Honestly. I would like the player to get pk status only when there is proof of his crime. PK is not a divine punishment, as the person suggested by the post above, this is justice. PK are wanted killers, not god-marked people.
daveywavey wrote: » Just to clarify for you: The Corruption system isn't there to stop PvP. It's not even there to stop you killing players that don't fight back. That's absolutely allowed. But if you're going to kill someone that's not fighting back, the Corruption system is there to make sure there are consequences for doing so.
daveywavey wrote: » Steven's expressed his vision for his game, and it is what it is. He's comfortable with the fact that it won't be for everybody. Please do go and read the link I gave you above. It might help clear up some things for you.
Gospell wrote: » daveywavey wrote: » Just to clarify for you: The Corruption system isn't there to stop PvP. It's not even there to stop you killing players that don't fight back. That's absolutely allowed. But if you're going to kill someone that's not fighting back, the Corruption system is there to make sure there are consequences for doing so. Pk is just a game mechanic. This system is NOT designed to stop player killing. This system was introduced to get adrenaline and fun. Including to enter the game mechanics of bounty hunters! If Steven wanted to stop pk, he would remove this flagges system. daveywavey wrote: » Steven's expressed his vision for his game, and it is what it is. He's comfortable with the fact that it won't be for everybody. Please do go and read the link I gave you above. It might help clear up some things for you. Do you understand that this story was written to explain the debuffs? And not to give some sort of mysticism to the game mechanics? In fact, Stephen allows you to make pk in his game and that's cool. Do you understand how pk works? Do you understand how players adapt to this mechanic and what tricks they use? Do you know why people kill other people? Do you play l2? It seems to me that in your head it looks like this: "Here you killed me, for this the supreme god cursed you and now you will feel pain and will never kill other players again"
Gospell wrote: » daveywavey wrote: » Just to clarify for you: The Corruption system isn't there to stop PvP. It's not even there to stop you killing players that don't fight back. That's absolutely allowed. But if you're going to kill someone that's not fighting back, the Corruption system is there to make sure there are consequences for doing so. Pk is just a game mechanic. This system is NOT designed to stop player killing. This system was introduced to get adrenaline and fun. Including to enter the game mechanics of bounty hunters! If Steven wanted to stop pk, he would remove this flagges system. daveywavey wrote: » Steven's expressed his vision for his game, and it is what it is. He's comfortable with the fact that it won't be for everybody. Please do go and read the link I gave you above. It might help clear up some things for you. Do you understand that this story was written to explain the debuffs? And not to give some sort of mysticism to the game mechanics? In fact, Stephen allows you to make pk in his game and that's cool. Do you understand how pk works? Do you understand how players adapt to this mechanic and what tricks they use? Do you know why people kill other people? It seems to me that in your head it looks like this: "Here you killed me, for this the supreme god cursed you and now you will feel pain and will never kill other players again"