Terrifying_Truth wrote: » I saw Steven saying on a stream that in the freehold you can craft the best things in the game, if the entire freehold is safe, this would remove the risk from risk-reward and you would have reward only.
Terrifying_Truth wrote: » NiKr wrote: » BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong? It doesn't really matter what pvpers consider, because it's about Steven's decisions. If he wanted to attract the crowd that hates pvp - he could've just removed pvp from his initial design. And if they do remove owpvp from the game, they'll alienate quite a big chunk of their current audience an consumers, cause people followed the game for that pvp (at least some did). I am new around here, did Intrepid conduct any opinion poll at all? Do they even know what the player base thinks?
NiKr wrote: » BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong? It doesn't really matter what pvpers consider, because it's about Steven's decisions. If he wanted to attract the crowd that hates pvp - he could've just removed pvp from his initial design. And if they do remove owpvp from the game, they'll alienate quite a big chunk of their current audience an consumers, cause people followed the game for that pvp (at least some did).
BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong?
Myosotys wrote: » horendis wrote: » Steven mentioned that only your house will be safe from PVP on the Freehold. I believe the Whole Freehold should be a safe haven. I don't want to be attacked while I'm harvesting my crops, only to lose them in my front yard. Processing Resources, Animal Husbandry, Player Stores, Shrines, Fish Pond Production and Bard Entertainment Halls should not be interrupted by PVP. I don't want players waiting outside my door blocking me from harvesting my crops or interrupting my genetic manipulation of the latest mount that I just acquired. Please expand the SAFE AREA to the WHOLE FREEHOLD. Thanks. Please don't ruin the game by turning it into a PvE game...
horendis wrote: » Steven mentioned that only your house will be safe from PVP on the Freehold. I believe the Whole Freehold should be a safe haven. I don't want to be attacked while I'm harvesting my crops, only to lose them in my front yard. Processing Resources, Animal Husbandry, Player Stores, Shrines, Fish Pond Production and Bard Entertainment Halls should not be interrupted by PVP. I don't want players waiting outside my door blocking me from harvesting my crops or interrupting my genetic manipulation of the latest mount that I just acquired. Please expand the SAFE AREA to the WHOLE FREEHOLD. Thanks.
Arya_Yeshe wrote: » [...] if an evil man in the woods touches the carebear while he is picking his fowers... OH SHIT
NiKr wrote: » Terrifying_Truth wrote: » I saw Steven saying on a stream that in the freehold you can craft the best things in the game, if the entire freehold is safe, this would remove the risk from risk-reward and you would have reward only. Anything outside of fully crafted items will have to be transferred, which brings the risk with it. And any fully crafted item is always safe, so making it in a pvp-free zone wouldn't make a difference. The game should have enough content for boths sides of the spectrum. Pretty much the entirety of the game appeals to the pvp side (as long as corruption is well-balanced), so I think that having literally a small square of peace would be completely fine, if it can draw in more of the other side of the spectrum. Nodes will need XP and markets will need resources. Pvpers will most likely only want to pvp instead of doing all those other things (quite a few pvpers on this forum said as much), so that casual carebear working on his freehold (that's even if he manages to buy one in the first place) will make the pvpers' game better by just existing.
Noaani wrote: » Terrifying_Truth wrote: » NiKr wrote: » BaSkA_9x2 wrote: » Lastly, I believe that the PvP cult and its members ought to consider the possibility of only PvP players not being enough people for an MMORPG the size of Ashes to survive: we might also need the carebears' money. Maybe Ashes doesn't need them, but what if you're wrong? It doesn't really matter what pvpers consider, because it's about Steven's decisions. If he wanted to attract the crowd that hates pvp - he could've just removed pvp from his initial design. And if they do remove owpvp from the game, they'll alienate quite a big chunk of their current audience an consumers, cause people followed the game for that pvp (at least some did). I am new around here, did Intrepid conduct any opinion poll at all? Do they even know what the player base thinks? Intrepid have been marketing this game for y or 7 years so far as being a PvP heavy game, but that requires PvE as well. Since that is what they have marketed as, that is the audience it has attracted (mostly). As such, any poll they take of their community will reflect that the above is what people want - since people that want that came to this game and people that dont want that (mostly) didnt.
Terrifying_Truth wrote: » So it's fair having PvP around the freehold, because it is the only momment the crafter may lose anything, it would be materials. But if people are on a mule, the mule will drop everything, right? Including finished items?
Terrifying_Truth wrote: » The city has PvP off tough, except for guild wars. Thinking carefully about everything, it seems AoC will be very PvP intense if you are in a guild.
Terrifying_Truth wrote: » I understand, but the devs could be willing to attract a certain public and could end up attracting another kind of public. I wonder if they know their current situation, otherwise they could be facing a harsh reality check in the future.
NiKr wrote: » Terrifying_Truth wrote: » I understand, but the devs could be willing to attract a certain public and could end up attracting another kind of public. I wonder if they know their current situation, otherwise they could be facing a harsh reality check in the future. Unless they're so damn stupid that they can't see right in front of their faces or think 1.1 steps ahead - yes they're aware. And they've said as much countless times, with one of the biggest Steven quotes being "this game will not be for everyone".
Dygz wrote: » Well... what that might mean has changed over time. We now know that what that really means is, "Ashes is a PvP-centric game, similar to EvE Online, ArcheAge and Lineage 2, primarily designed for gamers who love PvP combat."
Dygz wrote: » I don't know enough about Lineage 2 to use that as a measure.
Dygz wrote: » What is "Corruption balancing"??
NiKr wrote: » Dygz wrote: » Well... what that might mean has changed over time. We now know that what that really means is, "Ashes is a PvP-centric game, similar to EvE Online, ArcheAge and Lineage 2, primarily designed for gamers who love PvP combat." I dunno how the game looked/sounded before 2020, because that was when I found out about it, but I got interested in it exactly because it came from those roots.
Noaani wrote: » You are here because Steven has game playing roots in L2. There is no game development roots from L2 or Archeage, just a guy that played those games and enjoyed them. Many others are here because of the roots from the page linked above that Intrepid actually publicized right back from day 1. Those games are the real and actual roots of Intrepid - if not of Archeage.
NiKr wrote: » Noaani wrote: » You are here because Steven has game playing roots in L2. There is no game development roots from L2 or Archeage, just a guy that played those games and enjoyed them. Many others are here because of the roots from the page linked above that Intrepid actually publicized right back from day 1. Those games are the real and actual roots of Intrepid - if not of Archeage. In other words, just as any logical person would expect some shitty monetization practices from Blizz, because they're controlled by greedy execs, I think it's quite logical to expect L2/AA-like mechanics from a game that's not only led but also paid for by a dude who loved those games.
Noaani wrote: » But if someone that loved L2 hires a bunch of ex-WoW developers to make a game that has features like L2, that games roots would be in WoW, not L2. Neither that fictional game nor Ashes has any actual connection to L2, and so no roofs in said game. Just a desire to copy some of its features.
Noaani wrote: » Keep in mind though, Steven's intention to make L2.2 wasnt really.clear until 2019 or so, it absolutely wasnt clear in 2017.
Noaani wrote: » What I dont understand at all is - why didnt Steven hire any ex-L2 developers? If I was in the position to develop an MMO, the first thing I would do is send the 20 or so ex-EQ2 developers I know (well, know well enough to have an email address for) an email... What I absolutely wouldnt do is hire a bunch of developers whose work had been on games completely different to the one I want to make, proudly advertise that fact and expect it to all be fine when the game I am making doesnt really appeal to the people that played the games I advertised my team as having had experience in. Basically, if I am saying my team has experience in a given game, it would be because I am making a game players of those games would be interested in playing.
NiKr wrote: » If I hear "we have these L2 features in the game" I think "this game is inspired by L2, so it has its roots in it".
But as you said, I guess the L2ness of the game wasn't really evident back then, so I understand why oldschool followers would think that the game started leaning more towards pvp.