Balthazaria wrote: » I have been formulating over the past few days on the idea of Freehold owners being able to hire / lease / purchase (yes slavery is bad, but for fantasy sake) NPCs to help manage the players freeholds. So my idea is that a player at freehold lvl 1 can obtain 1 x NPC and a lvl 2 free hold can have 2 NPCs etc.. The idea would be that the NPC essentially have a work roster and you assign the NPC to the task you want carried out. Hiring an NPC means paying them a wage (for realism), but also that the NPC has some skills that make them best suited to the given task, such as herding, farming or blacksmithing. Hiring could be done through a building such as workstation or maybe even just walking around the city and asking NPCs if they need a job. Basically adding more realism and connection to the world and building it bit by bit. I've always found the idea of immersion and realisme inside an MMO to be the main draw factor for me and i feel that AoC could implement this idea in a way that adds to the world and servers history. While i am aware that slavery and the like may be frowned upon, it still has the impact of driving a story forward in a direction. Cities could enact anti-slavery policy or the legalisation of slavery thereby influencing an image of a city and creating tension among slave holders and non-slave holders and slave holder and non-slaveholder cities. I wonder what AoCs thoughts are on a system such as NPCs within the freeholds?
GrilledCheeseMojito wrote: » Wow, they even plant the crops for you huh? So you just...auto-manage the farm. At no point are you required to do anything, and if anything that means anyone who actually cares about being a farmer whether in RP or otherwise is doing "worse" than the auto-planter/gatherers. Congrats, this is looking like an even less engaging farming system than BDO. I didn't think I'd see the day. Not feeling this one bit.
NiKr wrote: » GrilledCheeseMojito wrote: » Wow, they even plant the crops for you huh? So you just...auto-manage the farm. At no point are you required to do anything, and if anything that means anyone who actually cares about being a farmer whether in RP or otherwise is doing "worse" than the auto-planter/gatherers. Congrats, this is looking like an even less engaging farming system than BDO. I didn't think I'd see the day. Not feeling this one bit. All they need to do is to make online active player participation way more valuable than the npc one. Ideally in a different way than "you get more stuff than the npc". The people who don't care about the farming can still utilize the basics of the system, while active farmers can properly benefit from it.
Azherae wrote: » Do you want a 3 page discussion on why this doesn't work? If this thread gets to 3 pages of actual feedback and tapers off I'll gladly expound.
NiKr wrote: » Azherae wrote: » Do you want a 3 page discussion on why this doesn't work? If this thread gets to 3 pages of actual feedback and tapers off I'll gladly expound. I think I can imagine a few basic ways of how it'd be super bad, so "no" for now. But I'm sure that the discussion will bring some of my ideas sooner or later and either you or someone else will counter them, so I'll just wait for that for now. Also, this being a 2017 thing, there's quite a big chance that something might've changed since then, though I do think they mentioned these npcs back in the character creator update, so it's probably at least still on the table.
Arya_Yeshe wrote: » I can harvest the guild hall in GW2... i hate doing it and it takes only one minute, it is that fast because you have infinite magical teleports in GW2 But AoC won't have easy teleportation... this is a reason for having NPCs in the freehold, I think, otherwise you will have to travel all the way back to the freehold
Azherae wrote: » Yeah I'm definitely not 'going to make some snap decision on a rant about this', sticking squarely in the 'feedback' section for this. I expect this one to be divisive, so I really hope it changes.
Azherae wrote: » Arya_Yeshe wrote: » I can harvest the guild hall in GW2... i hate doing it and it takes only one minute, it is that fast because you have infinite magical teleports in GW2 But AoC won't have easy teleportation... this is a reason for having NPCs in the freehold, I think, otherwise you will have to travel all the way back to the freehold Right but isn't that the point? Your farmhands can harvest and sell crops. Can people kill them and take them? Can your farm be raided at all? Is your level at farming going to be about what you can and can't plant? Or what you can and can't apply to do with your plants? Does your farming level apply through your mobile app? BDO forces you to harvest and plant yourself, and you can't put a Farm in a safe zone, even in a game where you don't get anything for killing others, I've been killed on a farm more than once (because BDO also has that stupid system where you put on your 'Farming gear' to optimize this and then get oneshotted). Wouldn't 'having to travel all the way back to the Freehold' be the point?
NiKr wrote: » Azherae wrote: » Yeah I'm definitely not 'going to make some snap decision on a rant about this', sticking squarely in the 'feedback' section for this. I expect this one to be divisive, so I really hope it changes. Is there a way to use this system in a better way or does your group dislike it at its sheer concept? Maybe smth like "control your npcs to prepare the land for your online actions while you're offline"?