novercalis wrote: » NyceGaming wrote: » Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups. Yea and that’s something I like, but I asked because I know there’s a lot of people who dislike that from what I hear and the answer to that is: this game isnt for you. This game isnt trying to be #1 biggest MMO this game isnt trying to be a wow killer this game isnt trying to appease everyone Steven made it clear - this is a niche game. All the hype, AOC will have a stupid huge numbers of players day one, but like New World, expect to see a massive exodus of 90%-95% of the player base. Steven acknowledged this and is fine with this.
NyceGaming wrote: » Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups. Yea and that’s something I like, but I asked because I know there’s a lot of people who dislike that from what I hear
Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups.
NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this?
Dygz wrote: » In Ashes, we should know where people live and hang out - and we won't really be abandoning out-leveled zones, so... We shouldn't really need to rely on group finders. Especially since we should be more focused on eliminating actual threats to the region. Most people should be wanting to engage the Winter Dragon that's causing perpetual Winter in the region because that perpetual Winter is problematic for Harvesting and Crafting, etc... And we should be able to find those same people who typically play when we play at their homes or Freeholds or at the local Tavern.
Azherae wrote: » At the same time, isn't this a little exclusionary? Even if we consider that Ashes has a design goal to make this happen, there will still be a lot of people, quite possibly a majority of people, who fight the Winter Dragon because it is there. And many other situations where you need to get enough people together for something, particularly something not top-end, and you don't have enough people, so you need to recruit wanderers and visitors. I don't think it's good to frame this in such a way that people like CROW3 for example 'wouldn't end up being recruited to help' even for Dungeons or leveling parties. This definitely comes off to me as 'not caring as much about the wanderers and nomads', those are the people who benefit from the Group Finder the most.
Depraved wrote: » i like group finders, but it probs wont happen because we will have open world dungeons, not instanced. what we might get is a menu option to make a group and then people can request to join and you just walk up to your farming spot
Vaknar wrote: » ICYMI here is a link to what has been said regarding a group finder in AoC. In my own unbiased opinion, the idea of a bulletin board is a pretty good medium between either side of the spectrum (say, auto-grouping with a queue system vs walking up to people around you and asking them).
Aniion wrote: » I think a better option is to have the bulletin system be accessible anywhere (like a GF) and you can apply from anywhere, but you can only post listings from a physical board. That way, if I want to form a group, I have to navigate to a board and post it (in the appropriate subheader e.g. "Dungeons" "Caravan" "Mob Farming"), but the pool of applicants isn't limited. And if I want to go to the tower of carphin, I don't have to wait around looking for a group or scroll through dozens of messages if I don't want to, I can just be in the area doing some casual mobbing and gathering while occasionally checking the bulletin board with a hotkey and seeing if there are any groups. Limiting downtime in a game that doesn't have real fast travel is important. Running for an hour to somewhere just to stand there spamming chat isn't interactive or social.
NiKr wrote: » Aniion wrote: » I think a better option is to have the bulletin system be accessible anywhere (like a GF) and you can apply from anywhere, but you can only post listings from a physical board. That way, if I want to form a group, I have to navigate to a board and post it (in the appropriate subheader e.g. "Dungeons" "Caravan" "Mob Farming"), but the pool of applicants isn't limited. And if I want to go to the tower of carphin, I don't have to wait around looking for a group or scroll through dozens of messages if I don't want to, I can just be in the area doing some casual mobbing and gathering while occasionally checking the bulletin board with a hotkey and seeing if there are any groups. Limiting downtime in a game that doesn't have real fast travel is important. Running for an hour to somewhere just to stand there spamming chat isn't interactive or social. I don't quite see how "anywhere" works here. Because you'll still need to run for an hour if you find a group to some content on the other side of the world and the party whose place you took would have to wait for you for that hour. And if you're trying to find a group within your own node or within your current node - you're literally in the same local chat and can just talk to those people. Group finder is useful when the content can be reached within a very short time, which will not be the case in Ashes. And small local group finders would serve the same purpose as a bulletin board or plain chat. Considering the game's design I doubt we'll have hundreds of people spamming the chat, unless that chat is global, but there's no reason to have global chat because player movement is not global, which is why I think that boards should concentrate on helping people plan future content, while local chat will help to pick up any randos.
Azherae wrote: » Anyways, there you go. There's not much bias here, I think, because I barely used this system myself so I don't have 'fond memories of it' or anything, if anything the opposite because people suck, but it's because people suck and it's so obviously frustrating when they misuse it or don't try to use it properly that I can say it really was just good. It led to a lot of positive situations that aren't obvious.
NiKr wrote: » Azherae wrote: » Anyways, there you go. There's not much bias here, I think, because I barely used this system myself so I don't have 'fond memories of it' or anything, if anything the opposite because people suck, but it's because people suck and it's so obviously frustrating when they misuse it or don't try to use it properly that I can say it really was just good. It led to a lot of positive situations that aren't obvious. I guess it's more about my own bias. Not only of constant/static parties, but also guilds. With L2 being all about guilds, you'd pretty much always be in one and any party that lost a player to sudden circumstances or who was just late - you'd always pick them up from the guild chat. And with Ashes trying to concentrate on Node comradery (and still having guilds on top of that) I expect the game to have tightknit communities that work kinda like guilds, and the node chat would serve the same function as my guild chat did for me in L2. Which, for me, removes the requirement for a global group finder tool. But as you know, I like to limit players in one way or another, so my bias would probably just not work here.
Azherae wrote: » When your guild shatters and you become a wanderer looking for a new home, you need the tools to find one by trying out many more, but 'Hey join our guild it's chill and nice and there's no problems!' shouts? Well, to each their own, but there's a lot of psychology at play here that makes your limitation style inappropriate.
NiKr wrote: » I don't quite see how "anywhere" works here. Because you'll still need to run for an hour if you find a group to some content on the other side of the world and the party whose place you took would have to wait for you for that hour. And if you're trying to find a group within your own node or within your current node - you're literally in the same local chat and can just talk to those people.
Aniion wrote: » These areas will be known and ranked by launch by multiple guides and content creators as "best spots to farm". And because of the slower levelling grind, plus the fact that these areas may accommodate multiple level ranges, there will be a buildup in the middle-end of levels where a lot of people will congregate. That's all to say that "local" chats in places where people want to group up will inevitably get very busy in the first several months.