Azherae wrote: » Effect isn't huge, but it does snowball. It doesn't affect you or me NiKr but there's no real benefit to letting the snowball even start rolling, the sort of person on the opposite end of the spectrum from us isn't going to 'force themselves to try to form a guild or static party'. You can either give them some easier LFG or say 'this game is not for them'. Seems like a waste to me to say the latter, but if that's what the community wants...
Aniion wrote: » And about the chat not being spammed because it's local, I don't really think that's realistic. The game will have a fairly long levelling process (compared to recent MMOs). The game will also have major open world dungeon areas being PoI for many different goals e.g. gatherers farming, people Pvping, people farming exp, people farming elite bosses, people doing quests, people doing world bosses. These areas will be known and ranked by launch by multiple guides and content creators as "best spots to farm". And because of the slower levelling grind, plus the fact that these areas may accommodate multiple level ranges, there will be a buildup in the middle-end of levels where a lot of people will congregate. That's all to say that "local" chats in places where people want to group up will inevitably get very busy in the first several months.
NiKr wrote: » While you spend 20 minutes filtering out newcomers, a static party will have already taken your farming spot. While you waited for that perfect newcomer to come to you from the other side of the world - the same shit happened. And now if you want to contest that location you're supposed to be better coordinated than a static party, who then could even ask their guild for help. Will this push away a ton of super anti-social solo players? For sure. I hope that the game can provide them some other content to keep them in the game, but I'm almost sure that majority of good-best content in the game will be utterly dominated by guilds. And what I want to do is to push those anti-social players out of their shell and help them experience that content by joining a guild or at least creating a semi-static party that would play together as often as possible, so they would get coordinated and would be able to stand up against other parties. .
NiKr wrote: » I don't quite see how "anywhere" works here. Because you'll still need to run for an hour if you find a group to some content on the other side of the world and the party whose place you took would have to wait for you for that hour. And if you're trying to find a group within your own node or within your current node - you're literally in the same local chat and can just talk to those people.
Aniion wrote: » Just look at how many times a guild discord starts having separate, split-off "static" discord that people afk in way more than their guild one. I can't count how many times I've joined a guild knowing no one, only seeing a few ppl in discord when I can obviously see entire parties doing dungeons and obviously communicating, and eventually getting valued enough to be invited to the "real" discord where there's a dozen+ ppl hanging out all day. And knowing that there are ppl in the guild who were there much longer than me that have no idea. It's sad and unfortunate, but it's unavoidable. They should still get to enjoy the game though.
NyceGaming wrote: » Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups. Yea and that’s something I like, but I asked because I know there’s a lot of people who dislike that from what I hear
Mag7spy wrote: » NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this? They don't have match matching in the game you got to actually socialize and make groups.
NyceGaming wrote: » What is your mindset towards group finders, dungeon LFGs, and matchmaking with so much content not being instanced based? Do you feel there should a gear, weapon, or skill requirement to que as a tank if group finder is a thing? For example a tank may be required to slot a shield or at least one to two taunt/threat generator. How would you approach this?