Mag7spy wrote: » Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP... PvP is not limited, unsure why you are making weird view points. Clearly the game is PvX, but PvP is what guides the change of content with the destruction of nodes based on player interaction. False accusation if the fact you are assuming its limited pvp when pvp is the main change of the world content based on their systems. You are no helping the game, you simply would be giving the wrong message to purely pve players lol. I can meme on this comment by simply saying let me show you limited pvp in the ocean.
Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP...
Mag7spy wrote: » This is a pvp game
Arya_Yeshe wrote: » Mag7spy wrote: » Arya_Yeshe wrote: » Mag7spy wrote: » This is a pvp game Here is a false accusation against AoC It is not a PvP game, it is a game about the dynamic high fantasy world of Verra, it has PvE and some forms of limited PvP... PvP is not limited, unsure why you are making weird view points. Clearly the game is PvX, but PvP is what guides the change of content with the destruction of nodes based on player interaction. False accusation if the fact you are assuming its limited pvp when pvp is the main change of the world content based on their systems. You are no helping the game, you simply would be giving the wrong message to purely pve players lol. I can meme on this comment by simply saying let me show you limited pvp in the ocean. You are judging others poorly, never gain call AoC a PvP game and never again imply that others understand the game less than you. You are very very mistaken The PvP is limited and here is proof: it takes scrolls to declare wars takes scrolls to declare siege slave nodes can't revolt against their masters you can't kill people inside the city for no reason you can't gank people repeatedly because the penalties will make the character very dampened alliances have a limit of 3 guilds you can't declare sieges out of nowhere against anyone you can't squeeze yourself into a house and kill it's residents you can't backstab and kill your guild you can't have permanent wars there's death penalties cc effects don't apply to greens greens can attack reds without changing their flags to purple there's no war aid for the defenders in sight there's no way to use node's gold as payment for player militias fighting for the node bounty hunters hunt corrupted only only gatherables and materials will drop, not even consumables will drop penalties in most cases do not apply to objective-based PvP duels allowed only inside a freehold or node in sactioned wars there are no loot drops, not even in the hunting grounds you can't remove corruption by killing the other reds Steven repeated himself many times that there is no reward for non sactioned Pvp So the pvp is all over the game, but this pvp feeds the dynamic world of Verra, this pvp exist in a meaningful way for the Verra experience This is not a PvP sandbox, not a PvP game, it has pvp and it serves a purpose within the world, the game is not about PvP PvP doesn't direct the game, what directs the game is mostly PvE and it's systems around the node, almost everything is related to the node and the people interacting with the node
[*] it takes scrolls to declare wars [*] takes scrolls to declare siege [*] slave nodes can't revolt against their masters
you can't kill people inside the city for no reason
[*] you can't gank people repeatedly because the penalties will make the character very dampened
[*] alliances have a limit of 3 guilds [*] you can't declare sieges out of nowhere against anyone [*] you can't squeeze yourself into a house and kill it's residents [*] you can't backstab and kill your guild [*] there's death penalties [*] cc effects don't apply to greens [*] greens can attack reds without changing their flags to purple [*] bounty hunters hunt corrupted only [*] only gatherables and materials will drop, not even consumables will drop [*] penalties in most cases do not apply to objective-based PvP [*] duels allowed only inside a freehold or node [*] in sactioned wars there are no loot drops, not even in the hunting grounds [*] you can't remove corruption by killing the other reds [*] Steven repeated himself many times that there is no reward for non sactioned Pvp
Arya_Yeshe wrote: » This is no gank box game, you are doing a disservice calling it a PvP game, saying that will deceive pvpers and pvers
NiKr wrote: » Arya_Yeshe wrote: » This is no gank box game, you are doing a disservice calling it a PvP game, saying that will deceive pvpers and pvers And you are doing a disservice to all self-respecting pvpers out there by confusing PKing for PvPing So yes, Ashes is not a PKing game, even if it does let you PK people.
Arya_Yeshe wrote: » pk is pvp and depending on the game is assymetrical pvp a kill is a kill
NiKr wrote: » Arya_Yeshe wrote: » pk is pvp and depending on the game is assymetrical pvp a kill is a kill There is no second "P", if your target player doesn't even respond to your attacks. It's literally worse than pveing, because there the mobs at least fight back. PKing is the weakest form of player interaction with the game's world. PKing is the ultimate carebear activity, because only carebears would want to fight a target that doesn't fight back
NiKr wrote: » And you are doing a disservice to all self-respecting pvpers out there by confusing PKing for PvPing So yes, Ashes is not a PKing game, even if it does let you PK people.
Okeydoke wrote: » But I've been attacked in open world pvp games built on concepts of risk vs reward and contesting of resources. I've been attacked before, as the pvper I am, where in that instance I made the decision I'm not taking this fight. I thought I had a better chance of protecting my inventory by trying to get away. Countless times things like this have happened over 25 years of my gaming. I might have thought I could reach city limits before being killed, or a friendly grouping of players, or just a random grouping of players that my attacker wouldn't pursue me near. But I was wrong, didn't make it, probably should have fought back. Got pk'd.
Okeydoke wrote: » It's pvp. A player vs player struggle. My goal was to get away. His goal was to stop me from doing so and kill me. Both sides of this struggle takes skill. There's people that are very skilled on both sides of the equation. And I've been on both sides of this equation. Thousands of times. It was all pvp. Just because I didn't fight back doesn't mean it wasn't pvp.
Okeydoke wrote: » But I've chased armies down like this. People who were not fighting back at all, just mercilessly slaughtered. Was that pvp? Of course it was. I was usually part of a very skilled splinter group doing this. You had to stop reinforcements from getting inside the actual keep, because once they were inside, that keep became much harder to take. Our skill in chasing these people down turned the tide of many keep sieges.
NiKr wrote: » So you had an actual good reason to chase them in a specialized pvp zone that they entered willingly?
Arya_Yeshe wrote: » only carebears ask devs to change the game so they can be even more safe
Arya_Yeshe wrote: » The proof that this is not a PvP game in a high level explanation: Intrepid tends to prioritize Verra over PvP in clashes between the two. PvP is only chosen by Intrepid when it does not conflict with Verra's sense of peril, meaning that even when PvP is selected, it is ultimately in service of Verra's overarching goals The high fantasy dynamic reactive living world of Verra is above everything, everything is in service of it I REST MY CASE
NiKr wrote: » I think I should've been more specific. I was talking about the attacks on people minding their business, on randos farming their stuff but instead of taking their spot you just keep chasing them, and other stuff like that.
Solvryn wrote: » I'm an honor PK mate. PK =/= Griefing no matter how many times some of the plebs try to manipulate the language for their own ends. PK just means you come up from full loot, PvP just means PK-lite or training wheels PKing.