NiKr wrote: » Arya_Yeshe wrote: » Absolutely not, tell me one idea that I gave that would overkill carebear? There's not even one, I even suggested that people should have freehold pvp settings and be able to opt for no pvp in the freehold yard I'd look for it, but right now I'm barely holding this page active, cause my RAM has gone completely fucked and my PC barely works. But your every other post is about how carebears are bad and shouldn't exist. And most of your suggestions are hardcore even for the hardcore players on the forum, so I'd say ~90% of your suggestions would absolutely remove all the greens from the game in one way or another.
Arya_Yeshe wrote: » Absolutely not, tell me one idea that I gave that would overkill carebear? There's not even one, I even suggested that people should have freehold pvp settings and be able to opt for no pvp in the freehold yard
Diamaht wrote: » So I make 15 alts (or 30 if Im truly motivated) and I never have to opperate under the effects of corruption.
Xnate13X wrote: » Diamaht wrote: » So I make 15 alts (or 30 if Im truly motivated) and I never have to opperate under the effects of corruption. Wouldn't you technically ALWAYS be operating undet the effects of corruption? You'd have to constantly be gearing new characters, leveling them, paying attention to all the corruption timers, making gold for each one, adding friends to each, etc, etc. You'd feel like your actual life ia corrupted, lol. Your second job would become "Dealing with corruption on AoC."
Okeydoke wrote: » Azherae wrote: » Corruption's goal is to prevent unwanted PvP, and in that I think it is doing the wrong thing but I can see that it will achieve that well. Not trying to derail or create a supreme court case out of this lol. And I think I know what you meant with what you said, there's just nuance left out of your statement. But from the wiki - "The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players." There was even another statement on the wiki until recently, unless I'm losing my mind, that worded it more as, "The goal of the corruption system is to prevent excessive griefing." I don't see it now though. Does it seem that it's being geared now more towards not just preventing excess griefing, but unwanted pvp period? Yeah. As far as the original post in this thread - seems like he's saying there should be a corruption amnesty basically for someone who hasn't played in 30+ days. I don't really see any reason for this unless the devs made some kind of drastic change to the penalties of corruption, making them harsher, and they decided that people who accrued their corruption in the old system shouldn't be subject to the new penalties. Edge case, entirely up to the discretion of the devs if this scenario were to happen.
Azherae wrote: » Corruption's goal is to prevent unwanted PvP, and in that I think it is doing the wrong thing but I can see that it will achieve that well.
unknownsystemerror wrote: » Perhaps this is what you were talking about?
Myosotys wrote: » When I see the massive cons against loss of corruption offline, I understand that AOC is a PvE game… One more game pretending to be PvP (PvX) and at the end will be full of whiner that will cry loud to destroy the PvP. Very disappointing !
Core4891 wrote: » If I understand correctly corruption will have grades to it, it's not a binary thing. We are talking about griefers who kill people constantly and camping them, not killing one player here and there. And we don't even know what the developers will create, this is us giving an opinion.
Azherae wrote: » Arya_Yeshe wrote: » If I say "greens are not the good guys", I mean it with double meaning and sometimes literal meaning The good guys are the pirates I had a nightmare once where you were revealed to be Steven Sharif's alt account on the forums.
Arya_Yeshe wrote: » If I say "greens are not the good guys", I mean it with double meaning and sometimes literal meaning The good guys are the pirates