Asgorath wrote: » Don't you guys think it would be nice if we have a Dragonborn race or Dragon class? I always wonder nice will it be. I love the lore and its culture. For someone who is obsessed with dragons, it will great if they implement it in the game. Or make one of the archetypes have dragon abilities or something.
Asgorath wrote: » lol if Monkey king will be available that will be dope.
Asgorath wrote: » To start a game from the ground up takes a lot of skills and is time-consuming, no one wants to start a game from scratch. Even WOW they took some of the things from different games, especially the older one when it was in development. Every game is inspired by different games or mythology. D&D is the greatest game ever made that includes DDO, it has great lore and dungeon systems. It will be nice if they take more things from D&D.
Caww wrote: » Over time they will need to add extra races just to help freshen things up, a new archtype or more sub-variants (classes) of the existing archtypes will probably be in order as well. This would be well after launch and servers mature.
Asgorath wrote: » It will be nice if they only have 3 servers, NA, EU, and Asian that way they can have more people. A lot of servers tend to die fast.
Caww wrote: » Asgorath wrote: » It will be nice if they only have 3 servers, NA, EU, and Asian that way they can have more people. A lot of servers tend to die fast. I'm going off topic a little here, but, if they only had 3 servers then the whole different story arc aspect of gameplay would be limited to just the 3 outcomes (from the 3 servers) and pretty much would be a "who cares?"
Kilion wrote: » New Race(s) I would guess that the most likely thing to happen is that we would see new augmentation options being added and maybe more horizontal progression, rather than an overhaul of the class system by adding a new archetype as that would be a huge shift in the class balance system. New races will have to somehow refer back to the lore; so for example whatever happened in the Void with the Ancients and the Others might have caused a race capable of such a feat to get further away from the Void, leading to their arrival on Verra; or some of the people actually didn't return to Verra during the time we left and things over their have changed them e.g. due to the exodus of us players to the point that they are following now. It doesn't seem very likely that any new race will be added as a cookie cutter generic fantasy races version, but always with a twist (like Ren'Kai Orcs in Verra having potentially an Asian look to them and following the principles of Power, Honor and Tranquility) New class(es) In regards to the Druid/Shapeshifter: This is the one I am most optimistic about coming in the future, slotting into the "support/filler" archetype without causing too much of a balance shift in the class table. -= WARNING: I went autistic and flashed out a whole class idea for no reason =- Lorewise a Shapeshifter could be a group of unfortunate people who got all mixed and locked up into one new body during an expedition in the astral plain or something like that. As a basic class they could be able to transform into some (maybe 3-5) basic entities like a generic looking humanoids like a knight (increasing tank capabilities), an archer, a mage, rouge and cleric, which would changes something like 5 active abilties while the rest remain the same - which would be magic type meele skills with low mobility and a mix of damage and short range support abilities (e.g. [1] swapping places with an ally standing close by and receiving a short buff to defense on arrival at the new location; [2] destabilizing the mass of a target [magical DoT + stat debuff]). When you reach lv 25 you get a questline to finally accept that you are no longer these individuals merged together but an entity that due to its nature is able to shapeshift into basically anything. And with that, you can go about augmenting. Taking anything but the Shapeshifter would reduce the amount of forms to 2, but you can change those by absorbing Essence from entities. Taking a form will grant 6 new abilties, if none form is taken, these slots remain empty. Basic skills of the archetype will be augmented as usual.Bard = you get to transform into mystical beings (Dryards, Satyr, Fairy, Siren, etc). New abilties gained focus on improved strategic improvement (Mana management, mobility, passive stats) or ability enhancement (cooldown, casting speeds, a spell that allows a player to trigger an ability twice on activation).Cleric = you get to transform into symbols of holy life or death (angels, ghost form, zombie form, reaper, etc). New abilities gained focus on granting life to others or stealing it from targets.Fighter = The Druid (her it is!), you get to transform into a predator animal (bear, tiger, raptor, big crab). New abilities focus on mobility & crits or DoTs and mobility debuffs.Mage = You get to transform into elemental forms of your basic form or an elemental. New abilities are basically ranged skills primarily focusing on damage or or status effects (associated with one of the elements).Ranger = You get to transform into plant creatures and "spitter" type creatures (help I have no ideas for a theme here XD). New abilities are ranged physical damage and mobility debuffs or ranged DoTs and various status effects.Rouge = You get to transform into humanoid sneaky entities (like goblins, halflings, kobolds, pixies) and predatory animals. New skills grant stealth and status effects or DoTs primarily associated with physical damage (bleed, poison).Summoner = You get a "Split-Form" where you divide into 2 of your basic forms gaining 3 preselected skills of each. You look like a half-half humanoid of the same race (determined by the basic race you chose in the beginning) with a clear line running vertically through the middle of your body and everything being slightly colored depending on the forms chosen (knight = red; cleric = white; rouge = black; mage = blue). The second form is that of "Amalgam" which grants you 6 absorb skills, all of which do weapon damage but debuff an attribute of the target. When 10 stacks of stats have been stolen, the Amalgam sheds a portion of itself off and creates a temporary combat pet that fights for you.Tank = You get to transform into living statues, constructs and golems. New abilities focus on self defense and threat generation or damage distribution and boost of defense for the group.Shapeshifter = Refusing to give up their "humanity", the Shapeshifter focuses on increasing its ability to push the instability of matter outwards, granting them greater abilities in regards to defense reduction/penetration, DoTs and make up for their weakness in mobility by deforming the ground (which could leave small DoT/slowing fields behind). The 6 skills that the shapeshifter would usually gain from transforming would be filled with more abilties of the kind it already had.Shapeshifter as an augment = Taking Shapeshifter as a secondary Archetype would allow for augmentations with (1) penetration effects, (2) magic based DoTs, (3) single target support skills and (4) concealment (this is not stealth, but just the dipiction of something "false" e.g. a Fireball cast with a concealment augment might look like an arrow being shot) Lore wise, an augmentation with shapeshift abilities is possible because people can be "touched by instability" or simply by magic users analyzing, understanding and using the process behind it to their advantage. I'd like to apologize for... whatever that thing is that I have just created XD
nanfoodle wrote: » I dont care for more classes at launch. I am more interested in seeing more of the classes that have yet to be seen, like the Bard.