Bladedance wrote: »
The Mage class shown, severely lacks mobility. The abilities are fine but if a dodge or additional meaningful mobility was added in then the mage would be epic. As the current iteration sits, it is lack luster at best, for action combat. Even just adding directional moves on top combat spells that would allow the caster to move in at a "meaningful speed" would be good. This would help for damage avoidance in PVE as well as PVP. There's nothing worse than doing your favorite cool looking spell while someone is slicing and dicing you while you're waiting for the animation to finish.
Also, if you keep long animations the damage done should be chunkier this keeps the risk vs reward aspect in place.