Reflet wrote: » No way. This is exactly where your blindness leads.
Reflet wrote: » Then the gameplay will be fair.
Natasha wrote: » Reflet wrote: » Then the gameplay will be fair. The gameplay is fair. It's a pvp enabled gameplay activity. If crafters or people trying to play the regional markets want to move their goods they have to contend with brigands and plan accordingly. If a crafter plans and has adequate people defending the caravan they're rewarded potentially with a great pay day and being able to craft their rare gear and have a good time. If they fail then they lose their caravan goods and brigands get certificates and they have a good time. It's on both sides to plan.
Reflet wrote: » "With caravans we really want to emphasize this idea of not necessarily stealing the vehicle, but being forced to achieve victory through destruction; and when you do you then have the logistical issue of how you're going to transport those goods on your own rather than servicing the transport of that by just hijacking.[58] – Steven Sharif" - even Steven contradicts itself. So no point talking to you. And by the way, why do you think I need to be excused from anything? ... wait. No, don't bahter to answer, I don't care anymore.
The reason why for this is because what might happen is you may have some type of collaboration within a guild to kind of game that system. Hey I'm gonna reach this caravan just to the border of the region and then we're all destroy it, collect the goods and take it to you know that region's warehouse; and have to skip out on the last half of the way. So it must successfully reach its destination before the goods can be considered a part of that region.
Reflet wrote: » You really don't get it!!! Terrible. Could you read with your eyes not with your brain for a sec? I'm talking about the robbers having to deal with a volume/weight stolen, not on the way it works after. The "selling the certificats" mecanics that goes with it is ok... is ok according the certificats mecanics. I'm saying the certificats mecanics is not a good system. If the robbers would have to deal with the volume/weight rather than just with the "how to deal with a peace of paper", they would check more on "is it worth it or not?" rather than what risk to happen = ppl jumping on what ever caravan because in the end it's the same.
Reflet wrote: » No, I'm just saying tonnes of iron ingots should stay tonnes of iron ingots and not a peace of paper. I fucking don't care about where and to whom he'll sell it to.
Reflet wrote: » So many post for someone so pointless!!! Why do you keep on replying on forum posts when a wiki would just be fine for you? Talking/debating on subjects of aoc is precisely because what is made/planned so far isn't suitting the people creating the post. Then people can talk/debade on what to do and why in order get something that could work, ideas which can be then concidered by the devs. But loop answer what is in wiki has no interest what so ever.
Depraved wrote: » true but it was changed to prevent abuse
Noaani wrote: » If you want to discuss a better alternative to what Intrepid have planned, you first of all need to articulate that you have fully understood their plans, and then present a reason as to why they may not work. Your only reasoning in this thread seems to be that you don't like it. Not once have you talked about any issues with what Intrepid have planned in terms of gameplay loops.
Reflet wrote: » Depraved wrote: » true but it was changed to prevent abuse Yes, but I think that to prevent abuse on moving half way and selling an easy way they cameup with that system. I'm saying that having a leaving the goods has they are but, maybe, having the caravan's ownership being "lootable" (after a long channel for exemple) or just free for anyone to grabbs the reins after the driver was kicked away from the seat and leave wit the caravan (same way, a long cast/channel in order to grabb the reins/set the hitch ready).
Reflet wrote: » The channel thing would be done in order to get onto the car seat by anyone else than the driver who would had been trown away from the seat (during the attack or after him running away). A channel can be cut casted so no one would grabb the caravan in one clic and run away, and would be part of the event (mecanics being used stop the caravan or just kicking away the driver).
Taking my caravan isn't an abuse, it's the gameplay that goes with it, that's why the caravan owner can hire NPCs and players in order to protect it. If you wait for my caravan at the end of the trip and are able to drive away the defenders, you would be able to drive away the diffenders from the beginning as well. I see more abuse with destroying a caravan in order to get the certificates and deliver them rather than the whole stock. Would be better to have, if broken, a pile of goods in a broken caravan openned to llot for so many minutes rather than some papers.