Noaani wrote: » I'm not sure why you think this is too much CC. Keep in mind, these abilities are going to be spread over 8 classes - so right now we have 50% of a CC ability per class.
NiKr wrote: » Do we know for sure if "sends them flying" is a hard CC? I don't remember if we've seen it in action before or heard about its effects. Also, is root really a hard CC? I thought hard meant "can't do anything at all". Root still allows you to use abilities, which means you might be able to cleanse it or just heal/protect yourself. So the true hard CC from a mage is the sleep and you can't receive dmg while asleep and we might be able to hit our mates awake, which would make sleep even weaker. In other words, while the mage does seem to have a ton of CCs, I'd say they aren't as strong as someone like tank or maybe even bard will have.
Snekkers wrote: » That being said no matter what type of cc it is, its harder than slow, and i think having root every 5 procs might be a little to much cc, considering other spells that mage have.
Snekkers wrote: » And to your first point, pretty sure send flying means know up, which is hard cc
Snekkers wrote: » Noaani wrote: » I'm not sure why you think this is too much CC. Keep in mind, these abilities are going to be spread over 8 classes - so right now we have 50% of a CC ability per class. Well, all skills come from base mage, second archetype is just to augment them, so i dont think it spreads that way. But idk
NiKr wrote: » I haven't played a game with that kind of effect so I saw it as just "additional dmg from falling". If it is just another form of stun, then here as well I'd assume diminishing returns will help deal with permastun combos.
Snekkers wrote: » well, maybe, but like i said, if diminishing returns will be too big then suddenly all cc becomes kinda useless, so idk, while i think that diminishing returns is a good idea, i dont think just making it super big is a good balancing strategy
NiKr wrote: » Snekkers wrote: » well, maybe, but like i said, if diminishing returns will be too big then suddenly all cc becomes kinda useless, so idk, while i think that diminishing returns is a good idea, i dont think just making it super big is a good balancing strategy If we get good visual feedback about the timer of those diminishing returns then I think it'd be a great way to vary up pvp flow. Instead of just CCing the same 1-2 chars over and over, people would have to use their CCs against the entire enemy party and think about which CC would be better to use first. And then you'd need to keep tabs on the timer on the first target to properly time your CCs and their cds.
Mag7spy wrote: » @Snekkers What do you know about the other abilities on the class kits or their plans for balancing? Do you know what resistances they have in the game or protection on other classes? If you don't have a answer for above and don't know how things will work, kind of hard to judge what is too much.
Azherae wrote: » Mag7spy wrote: » @Snekkers What do you know about the other abilities on the class kits or their plans for balancing? Do you know what resistances they have in the game or protection on other classes? If you don't have a answer for above and don't know how things will work, kind of hard to judge what is too much. It depends on what the person giving feedback is addressing. This isn't a thread claiming 'X is OP!' A game can take a path where it is perfectly balanced but the way in which it is balanced makes it extremely unfun. I suspect that people complaining about the amount of CC on the Mage are moreso having the internal reaction of 'This isn't going to be fun to play against or around', which isn't usually a pure balance question. That could be my bias because I usually don't like the 'heavy CC + RNG' path but this time, it might not be, because I don't actually see anything wrong with Ashes' Mage CC amount and Predecessor, which I've been playing recently, also has tons of it. So, while I understand your reason for scolding @Snekkers, I request that you try to look past the 'snap criticism' in this particular case, because this isn't one of those situations where someone's just 'misinformed' or 'making too many big assumptions', necessarily.